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Preface | |
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The Author | |
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What Are Games, Simulations, and Virtual Worlds Really, and Why Should I Care? | |
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Understanding Highly Interactive Virtual Environments | |
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Do Highly Interactive Virtual Environments Work Better? | |
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The "Why" | |
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Clarifying What We Mean by Highly Interactive Virtual Environments | |
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Embracing Interactivity | |
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Interactivity Levels 0 through 6 | |
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Interactivity Levels and Leadership Models | |
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Sims: A New Model of Content | |
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Simulation Elements | |
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Game Elements | |
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Pedagogical Elements | |
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Tasks and Levels | |
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Genres of Stand-Alone Sims | |
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Four Concluding Thoughts | |
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Highly Interactive Content from the Students' and the Instructor's Perspective | |
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Different Culture, Different Rules | |
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Learning to Love Frustration and Anticipate Resolution | |
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When the Most Valuable Thing for a Coach to Do Is Nothing | |
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Choosing and Using a Highly Interactive Virtual Environment | |
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Identifying the Right Approach for the Right Need | |
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Why Use Distance Learning Programs at All? | |
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When to Use Highly Interactive Content | |
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Costs Associated with HIVEs | |
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Doing the Prep Work | |
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Connect with Other Interested Professionals | |
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Access the Content | |
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Infrastructure Selection Criteria | |
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Content Selection Criteria | |
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Self-Paced/Single Player, Asynchronous, or Synchronous | |
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Trust | |
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Might Virtual Worlds Be the Universal Interface to (Other) Sims? | |
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Integrating and Piloting | |
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Technical Support for Students | |
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Chunking Content | |
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Piloting | |
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Conclusion: The Need for Front Loading | |
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A Brief Example of a Simulation Deployment | |
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Peter Shea's Sim for Writing | |
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Online versus Face to Face | |
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Students as Real-Time Evaluators of Sims? | |
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The Processes of Using a HIVE and the Role of Coaching | |
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The Setup | |
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On Ramp: From Real Life to Simulation | |
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Teaching the Interface | |
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First Public Simulation Play | |
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Putting Together Groups for Multiplayer or Team-Based Sims | |
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Coaching during the Student Use | |
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After Action Reviews | |
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Off Ramp: From Simulation Back to Real Life | |
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Into the Breach | |
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Creating Evaluation Strategies | |
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Why Not Measure Experience with a Multiple-Choice Test? | |
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Assessment Strategies | |
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Assessment Techniques for Grading Student Performance | |
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Conclusion | |
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Other Considerations | |
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Selling Interactive Environments Internally-Getting Buy In from Administrators, Department Heads, Colleagues, Parents, and even Students | |
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Building Support for HIVEs | |
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What Does Success Look Like for You? | |
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Epilogue: The New Attraction of Distance Learning | |
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References | |
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Index | |