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Dungeon Master for Dummies

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ISBN-10: 0470292911

ISBN-13: 9780470292914

Edition: 4th 2009

Authors: James Wyatt, Bill Slavicsek, Richard Baker

List price: $32.99
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Description:

Everything you need to know to run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters. Fully updated to reflect the changes to Dungeons & Dragons 4th Edition, which is due out in Spring 2008. Includes new information on running a game online, as well as two new sample dungeons. Includes useful 6-page gatefold cheat sheet with the most commonly used tables, codes and spells the Dungeon Master needs for easy reference at the gaming table. Also includes a new 8-page color signature with vibrant photos of D&D characters and dungeons.
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Book details

List price: $32.99
Edition: 4th
Copyright year: 2009
Publisher: John Wiley & Sons, Incorporated
Publication date: 11/17/2008
Binding: Paperback
Pages: 416
Size: 7.40" wide x 9.20" long x 0.90" tall
Weight: 1.540

Bill Slavicsek has been a game designer since 1986 and leads the creative effort for Wizards of the Coast.Richard Baker is a game developer and author of five "Forgotten Realms" novels.

Foreword.
Introduction.
Running a Great Game.
The Role of the Dungeon Master
Preparing for Play
Running the Game
Narrating the Adventure
Dealing with Players
Teaching the Game
Your First Adventure: Kobold Hall
Advanced Dungeon Mastering.
Running an Ongoing Game
Choosing Your Game Style
Creating Excitement at the Game Table
Growing Your Game
Using Every Available Resource
Creating Adventures.
Tools of the Trade
The Dungeon Adventure
The Wilderness Adventure
The Event-Based Adventure
The Randomly Generated Adventure
Paragon and Epic Adventures
Sample Dungeon: The Necromancer�s Apprentice
Building a Campaign.
Building a Continuous Story
Creating Memorable Villains
Bringing the World to Life
The Part of Tens.
Ten Heroic Encounters
Ten Paragon Encounters
Ten Things to Avoid When DMing
Ten Things to Do All the Time When DMing
Index.