Skip to content

Communities of Play Emergent Cultures in Multiplayer Games and Virtual Worlds

Best in textbook rentals since 2012!

ISBN-10: 026251673X

ISBN-13: 9780262516730

Edition: 2009

Authors: Celia Pearce, Tom Boellstorff, Bonnie A. Nardi, Bonnie A. Nardi

List price: $25.00
Shipping box This item qualifies for FREE shipping.
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru…    
Customers also bought

Book details

List price: $25.00
Copyright year: 2009
Publisher: MIT Press
Publication date: 9/23/2011
Binding: Paperback
Pages: 344
Size: 6.50" wide x 9.00" long x 1.00" tall
Weight: 1.144

Bonnie Nardi is Professor in the Department of Informatics in the School of Information and Computer Science at the University of California, Irvine.