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Half-Real Video Games Between Real Rules and Fictional Worlds

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ISBN-10: 0262516519

ISBN-13: 9780262516518

Edition: 2011

Authors: Jesper Juul

List price: $20.00
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Description:

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games…    
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Book details

List price: $20.00
Copyright year: 2011
Publisher: MIT Press
Publication date: 9/6/2011
Binding: Paperback
Pages: 244
Size: 6.75" wide x 8.75" long x 0.75" tall
Weight: 0.946
Language: English

Jesper Juul, born in Denmark in 1948, is a family therapist. He is the director of the Kempler Institute of Scandinavia, a center for family therapy, and Family Counseling International in Croatia. He divides his time between Copenhagen and Zagreb.