Edition: 2nd 2014
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The visual arts are rapidly changing as media moves into the web, mobile devices, andarchitecture. When designers and artists learn the basics of writing software, they develop a newform of literacy that enables them to create new media for the present, and to imagine future mediathat are beyond the capacities of current software tools. This book introduces this new literacy byteaching computer programming within the context of the visual arts. It offers a comprehensivereference and text for Processing (www.processing.org), an open-source programming language that canbe used by students, artists, designers, architects, researchers, and anyone who wants to programimages, animation, and interactivity. Written by Processing's cofounders, the book offers adefinitive reference for students and professionals. Tutorial chapters make up the bulk of the book;advanced professional projects from such domains as animation, performance, and installation arediscussed in interviews with their creators.This second edition has beenthoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0, and allexamples have been updated for 2.0 syntax. Every chapter has been revised, and new chaptersintroduce new ways to work with data and geometry. New "synthesis" chapters offerdiscussion and worked examples of such topics as sketching with code, modularity, and algorithm. Newinterviews have been added that cover a wider range of projects. "Extension" chapters arenow offered online so they can be updated to keep pace with technological developments in suchfields as computer vision and electronics. InterviewsSUE.C,Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and ZacharyLieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, JaredTarbell, Steph Thirion, Robert Winter