Game Audio Tutorial A Practical Guide to Sound and Music for Interactive Games
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Description: Sound can make or break the visual experience of a video game. If you press a button, and you hear a click, you know you are playing a game, without the click, you are merely interacting with an image on the screen. Sound elevates the experience of a game, and is obviously a KEY ingredient to the success of a game. This book goes out to sound designers and music composers for games who may be able to pick up on the theories and concepts in other books, but will need the book that shows them just how to get their first demo reel done. Stevens and Raybould get right into the heart of sound design and implemention, providing real practical examples to learn from, so that composers and designers can quickly develop the skills they need to design sound and music for games.This hands-on book guides students and professionals through the whole development process of how to create and implement sound and music for games. Stevens and Raybould offer a hugely effective teaching tool to engage students: a complete set of tools and interactive tutorials that are fully tested and proven to work in a University setting. The book comes with a powerful associated web site including 20 videos (10 mins each) with screen captures, voice over and interactive commentary, several hundred sound files that designers can plug right into their own games, and a unique tutorial game level for readers to play and learn in - so that they can experience, interact, and see exactly how sounds are applied in a real game. This is the best vehicle for learning how to create compelling sound and music for games - a truly unique approach that gets designers and students up and running quickly. Hot growth area in games: Boston Globe highlighted this area early this year with an article in the A&E section entitled "Why Berklee is Teaching Its Students to Compose Scores for Video Games" . Practical exercises and tutorials included, using a top game engine ( Unreal game engine ) that's used in AAA titles that sell millions of copies worldwide.Powerful associated web site including 20 videos (10 mins each) with screen captures, voice over and interactive commentary, and practical examples from the book, along with exercises.Authors will be giving away several hundred sound files that designers can plug right into their own games.Authors will also be giving away a unique tutorial game level for readers to play and learn in - so that they can experience, interact, and see exactly how sounds are applied. This is the best vehicle for learning about audio for games: playing within a game and experiencing the sounds as you play.Authoritative, fully-tested approach: Authors are professors of Sound and Music for Interactive games and include the Chair of the IASIG (Interactive Audio Special Interest Group). Authors have been teaching game audio for several years and know what works to get students quickly up and running.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $42.99
Copyright year: 2011
Publisher: Taylor & Francis Group
Publication date: 3/15/2011
Size: 7.50" wide x 9.25" long x 1.00" tall