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Acknowledgments | |
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Introduction | |
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Interactive Media and the Writer | |
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Interactivity and the Writer | |
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Chapter Overview | |
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Write It All! | |
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Defining Interactive Multimedia and the Interactive Writer | |
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Interactivity Versus Control | |
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Thinking Interactively | |
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Linking | |
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High-Level Design and Information Architecture | |
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Interactive Devices | |
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Conclusion | |
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References | |
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Writing for Many Media | |
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Chapter Overview | |
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The Skills of the Interactive Writer | |
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Text | |
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Audio | |
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Video | |
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Conclusion | |
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References | |
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High-Level Design, Management, and Technical Skills Useful to the Interactive Writer | |
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Chapter Overview | |
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High-Level Design, Content, and Project Management | |
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Technical Skills | |
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Conclusion | |
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References | |
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The Multimedia and Web Site Production Team | |
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Chapter Overview | |
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The Writer | |
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The Content Strategist | |
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The Instructional Designer | |
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The Information Architect or Interactive Architect | |
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The Interface Designer | |
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The Game Designer | |
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The Usability Expert | |
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The Subject Matter Expert | |
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The Business Strategist | |
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The Art Director/Creative Director/Graphic Artist | |
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The Animator | |
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The Project Manager | |
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The Video/Audio Director/Developer | |
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The Photographer/Videographer | |
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The Voice Talent and Actors | |
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The Programmer/Coder | |
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The Product Manager | |
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Conclusion | |
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References | |
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Script and Proposal Formatting | |
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Chapter Overview | |
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Scripting Software | |
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Preliminary Documents: Outlines, Proposals, and Design Documents | |
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Storyboards, Scripts, and Final Documents | |
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Conclusion | |
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References | |
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Key Points from Part I: Interactive Media and the Writer | |
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Multimedia Defined (Chapter 1) | |
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Thinking Interactively (Chapter 1) | |
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Linking (Chapter 1) | |
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High-Level Design and Information Architecture (Chapter 1) | |
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Interactive Devices (Chapter 1) | |
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Writing for Many Media (Chapter 2) | |
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High-Level Design and Management Skills (Chapter 3) | |
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Flowcharting and Other Organizational Tools (Chapter 3) | |
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Writing as Part of the Production Team (Chapter 4) | |
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Script Formatting (Chapter 5) | |
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Writing Informational Multimedia and Web Sites | |
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Defining and Achieving Goals for Informational Multimedia and Web Sites | |
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Chapter Overview | |
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Informational Multimedia and Web Sites Defined | |
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Defining the Goal: Business Context, Data, and Users | |
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Example of Defining the Goal | |
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Techniques to Achieve Common Informational Goals | |
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Multimedia Games as Teaching Tools | |
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Conclusion | |
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References | |
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Informational Multimedia and Web Architecture | |
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Chapter Overview | |
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Linear Structure | |
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Linear Structure with Scene or Section Branching | |
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Hierarchical Branching | |
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Single-Level Linking | |
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Parallel Path or Multipath Architecture | |
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Dynamically-Generated Database Driven Web Sites | |
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Passive Versus Active Information Delivery: Getting Beyond Click-and-Read with Simulations, Worlds, and Role Playing | |
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Benefits of Active Information Delivery: Learning to Learn | |
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Conclusion | |
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References | |
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Introduction to the Informational Multimedia and Web Site Case Studies | |
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Description of Case Studies | |
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Case Study-Writing a Marketing Web Site from Proposal to Documentation: Prudential Verani Realty | |
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Scope of This Chapter | |
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Program Description and Background | |
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Planning the Prudential Verani Realty Web Site | |
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Writing the Web Site | |
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After the Site Is Finished | |
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Conclusion | |
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References | |
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Case Study-Corporate Web Site: T. Rowe Price | |
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Program Description and Background | |
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Meeting the Challenges of Writing and Developing the T. Rowe Price Web Site | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-Research Portal Web Site and the Online Feature Story: Britannica.com and the Harlem Renaissance | |
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Program Description and Background | |
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Challenges Writing and Developing the Harlem Renaissance | |
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Meeting the Challenges | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-E-Learning: Interactive Math and Statistics Lessons | |
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Program Description and Background | |
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Goals and Challenges Writing the Interactive Math and Statistics Lessons | |
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Writing the Interactive Math and Statistics Lessons: Meeting the Production Challenges | |
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Writing the Interactive Math and Statistics Lessons: Meeting the Content Challenges | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-Museum Kiosk: The Nauticus Shipbuilding Company | |
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Program Description and Background | |
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Writing and Developing The Nauticus Shipbuilding Company | |
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Meeting the Challenges | |
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Conclusion: Response to the Project | |
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Reference | |
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Case Study-Training: Vital Signs | |
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Program Description and Background | |
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Goals and Challenges Writing and Developing Vital Signs | |
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Meeting the Challenges and Achieving the Goals | |
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Conclusion: Response to the Project | |
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References | |
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Key Points from Part II: How to Write Nonnarrative Informational Multimedia | |
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Gathering Information | |
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Defining the Goal: Business Context, Data, and Users (Chapter 7) | |
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Techniques to Achieve Common Informational Goals (Chapter 7) | |
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Discovering an Approach | |
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Writing the Program (Chapters 10 and 14) | |
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Mechanics of Writing (Part I) | |
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Writing Interactive Narrative | |
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Interactive Multimedia Narrative and Linear Narrative | |
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Chapter Overview | |
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Narrative and Interactive Narrative Defined | |
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Interactive Narratives Versus Simulations and Worlds | |
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Computer Games and Video Games: Defining Terms | |
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Interactive Multimedia Narratives | |
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Classical Linear Narrative Elements Defined | |
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Conclusion | |
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References | |
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The Elements of Interactive Multimedia Narrative | |
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Chapter Overview | |
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Linear Versus Interactive Narrative | |
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Character and the Role of the Player | |
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Architecture: Structure and Navigation | |
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Exposition or Setup | |
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Plot Points | |
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Scenes | |
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Pace and Time | |
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Dialogue and Other Sound | |
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Conclusion | |
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References | |
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Introduction to the Narrative Multimedia Case Studies | |
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Description of Case Studies | |
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Approach to Case Studies | |
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How to Get Copies of the Games | |
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Case Study-Adapting Classic Books to a Computer Game for the Female Audience: Nancy Drew: The Secret of the Old Clock | |
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Program Description and Background | |
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Goals and Challenges of Writing Nancy Drew: The Secret of the Old Clock | |
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Meeting the Challenge of Adapting a 1930s Book to a 21st Century Computer Game: The Process of Writing The Secret of the Old Clock | |
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Adapting a 1930s Novel to a Computer Game Conclusion | |
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Meeting the Challenge of Developing a Computer Game for a Broad Female Audience | |
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Meeting the Challenge of Completing All of the Tasks Described Above and Still Staying on Budget and Schedule | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-Adding Story to a Simulation: Amped 3 | |
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Program Description and Background | |
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Goals and Challenges Writing Amped 3 | |
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Writing Amped 3: Meeting the Challenges | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-Parallel Stories Narrative: The Pandora Directive | |
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Program Description and Background | |
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Goals and Challenges Writing The Pandora Directive | |
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Writing The Pandora Directive: Meeting the Challenges | |
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Conclusion: Response to the Project | |
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References | |
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Case Study-Worlds Narrative: Dust: A Tale of the Wired West | |
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Program Description and Background | |
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Goals and Challenges Writing Dust: A Tale of the Wired West | |
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Writing Dust: A Tale of the Wired West: Meeting the Challenges | |
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Conclusion: Response to the Program | |
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References | |
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Case Study-Immersive Exhibit: The New England Economic Adventure | |
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| |
Program Description and Background | |
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Goals and Challenges Writing The New England Economic Adventure | |
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Writing The New England Economic Adventure: Meeting the Challenges | |
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Conclusion: Response to the Project | |
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References | |
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Key Points from Part III: How to Write Interactive Narrative | |
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A Story with Interactive Potential | |
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| |
Strong Linear Narrative (Chapter 17) | |
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| |
Classical Structure (Chapter 17) | |
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Characters | |
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Architecture: Structure and Navigation (Chapter 18) | |
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Storytelling Devices (Chapters 18, 23) | |
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Mechanics of Scriptwriting (Part 1) | |
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Interactive Writing Careers | |
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Conclusion: Becoming a Professional Interactive Writer | |
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| |
Types of Jobs | |
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The Challenges | |
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Meeting the Challenges | |
| |
| |
Getting the Job | |
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| |
Good Luck | |
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| |
Writer and Designer Biographies and Company Descriptions | |
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| |
Glossary | |
| |
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Index | |