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Synthetic Worlds The Business and Culture of Online Games

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ISBN-10: 0226096270

ISBN-13: 9780226096278

Edition: 2006

Authors: Edward Castronova

List price: $18.00
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Description:

From "EverQuest" to "World of Warcraft," online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours--and dollars--partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In "Synthetic Worlds," Edward…    
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Book details

List price: $18.00
Copyright year: 2006
Publisher: University of Chicago Press
Publication date: 10/15/2006
Binding: Paperback
Pages: 344
Size: 5.75" wide x 8.75" long x 0.75" tall
Weight: 1.034
Language: English

Acknowledgments
Introduction: The Changing Meaning of Play
The Synthetic World: A Tour
Daily Life on a Synthetic Earth
The User
The Mechanics of World-Making
Emergent Culture: Institutions within Synthetic Reality
The Business of World-Making
When Boundaries Fade
The Almost-Magic Circle
Free Commerce
The Economics of Fun: Behavior and Design
Governance
Topographies of Terror
Toxic Immersion and Internal Security
Threats and Opportunities
Implications and Policies
Into the Age of Wonder
A Digression on Virtual Reality
Notes
References
Index