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Language at Play Digital Games in Second and Foreign Language Teaching and Learning

ISBN-10: 0205000851

ISBN-13: 9780205000852

Edition: 2013

Authors: Julie M. Sykes, Jonathon Reinhardt, Judith E. Liskin-Gasparro, Manel E. Lacorte

List price: $25.99
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Description:

How digital games can inform, enhance and transform L2 pedagogyThe potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges.In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience.Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics.
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Book details

List price: $25.99
Copyright year: 2013
Publisher: Pearson Education, Limited
Publication date: 12/6/2012
Binding: Paperback
Pages: 176
Size: 6.25" wide x 9.00" long x 0.50" tall
Weight: 0.440
Language: English

Preface
Our purpose
Will this book be useful for you?
Your reflections
Contents of the book
Introduction
Language, games, play, and learning
What is language?
What is play?
What is a game?
How is gameplay related to learning?
Your reflections
Game-enhanced and game-based L2TL
Summary of game-based environments for L2TL
Your reflections
Digital game-mediated L2TL: What has been done?
Potential benefits of MMOGs
Your reflections
Moving ahead
Goals: Learning tasks and goal-orientation
A scenario: The thief in the museum
Scenario questions
Tasks and L2TL
TBLT and defining L2 learning tasks
Your reflections
Criticisms of tasks in L2TL
Same task, different activities
Authentic tasks are not always authenticated
Privileging instruction-driven over learner-driven design
Your reflections
Game playing as goal-orienting behavior
How is game playing goal oriented?
How are game tasks designed?
Objectives and task types
Your reflections
Summary and implications
A game-enhanced scenario: The museum game
Scenario questions
Game-mediated applications
A game-enhanced L2 writing activity: Game journaling
Designing a game-based L2TL environment: Focus on goals
Learning the tutorial
Game journal
Game design activity
Your game-informed reflections
Interaction: With, through, and about digital games
A scenario: Games are for loners…or are they?
Scenario questions
Interaction
Interaction in L2 learning
Your reflections
Game-mediated L2 interactions
Ideational interactions with games
Interpersonal interactions through and around games
Textual interactions about games
Your reflections
Interaction from a game design perspective
Implications for L2TL
Your reflections
Summary and implications
A game-enhanced scenario: Social interactions around social networking games
Scenario questions
Game-mediated applications
Game-enhanced L2 speaking/listening activities: Game-mediated interactions
Interacting with games in the L2
Interacting through/around games
Interacting about games
Designing a game-based L2TL environment: Focus on interaction
Game design activity
Your game-informed reflections
Feedback: Real-time, individualized, and instructional
A scenario: The feedback challenge
Scenario questions
Feedback in L2TL
Impact on L2 learning: Feedback as instruction
Your reflections
Challenges for feedback in L2TL
Fear of failure
Time constraints
Language variation
Low consequence and internalization
Your reflections
Feedback in digital games
How do digital games utilize fail states as opportunities for feedback?
How do digital games give individualized, just-in-time feedback?
How is feedback in digital games designed?
Feedback mechanisms in digital games
How is feedback given in player interactions?
Your reflections
Summary and implications
A game-informed scenario: The golden treasure
Scenario questions
Game-mediated applications
A game-enhanced activity focusing on feedback
In-game feedback
Feedback in player interactions: An analysis task
Designing a game-based L2TL environment: Focus on feedback
Game design activity
Your game-informed reflections
Context: The role of narrative
A scenario: The promise of narratives
Scenario questions
Context and narrative
Context in linguistics and L2TL
Narratives and learning
Your reflections
Games and narratives
Your reflections
Context in game-informed L2TL
Your reflections
Summary and implications
A game-enhanced scenario: Designing game narratives
Scenario questions
Game-mediated applications
A game-enhanced L2 activity: Designing narratives
Designing narratives-Character descriptions
Designing narratives-Setting descriptions
Designing narratives-Plot descriptions
Designing narratives-Follow-up project
Designing a game-based L2TL environment: Focus on context
Game design activity
Your game-informed reflections
Motivation: Engagement and flow
A scenario: Keeping students interested
Scenario questions
Motivation in L2TL
Motivation models in L2TL
Your reflections
Motivation: The player and the game
Engagement and digital games
Elements of games that engage us
Flow and digital games
Your reflections
Summary and implications
A game-enhanced scenario: Getting motivated to learn French
Scenario questions
Game-mediated applications
A game-enhanced activity: Thinking about motivation
Thinking about flow in games and learning
Thinking about engagement in games and learning
Designing a game-based L2TL environment: Focus on motivation
Game design activity
Your game-informed reflections
Endgame: The future of digital games and L2TL
From parallels to connections
Goals: Learning tasks and goal orientation
Interaction: With, through, and about digital games
Feedback: Real time, individualized, and instructional
Context: The role of narrative
Motivation: Engagement and flow
Your reflections
Critical considerations
Parts of a system
Balance types in game design
Player and learner agency
Playing to learn vs. learning to play
Your reflections
The future of digital game-mediated L2TL
Game-mediated applications
Game-enhanced summary activities
A reflective portfolio
A "game" plan
A game-Based L2TL environment: Presenting your design
Game design proposal
Suggested readings
L2TL
Digital gaming
References
List of Games
Glossary
Guide to Game Types and Genres
Digital Game Evaluation Guide for L2TL
Index