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C++ FAQs

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ISBN-10: 0201309831

ISBN-13: 9780201309836

Edition: 2nd 1999 (Revised)

Authors: Marshall P. Cline, Mike Girou, Greg Lomow

List price: $69.99
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Description:

Building on the first edition, this text provides more programming techniques and ways to solve challenges.
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Book details

List price: $69.99
Edition: 2nd
Copyright year: 1999
Publisher: Addison Wesley Professional
Publication date: 12/11/1998
Binding: Paperback
Pages: 624
Size: 7.50" wide x 9.50" long x 1.25" tall
Weight: 2.244
Language: English

Acknowledgments
Preliminaries
Introduction
What Is the Purpose of This Chapter?
What Are C++ FAQs?
Who Is the Target Audience for This Book?
Is This a Book about C++ Per Se?
Why Do Developers Need a Guidebook for C++ and OO Technology?
What Kind of Guidance Is Given in the Answers to These FAQs?
What Is the Electronic FAQ and Why Buy This Book When the Electronic FAQ Is Free?
Why Should You Buy This Edition if You Already Have a Copy of the First Edition?
What Conventions Are Used in This Book?
Basic C++ Syntax and Semantics
What Is the Purpose of This Chapter?
What Are the Basics of Main()?
What Are the Basics of Functions?
What Are the Basics of Default Parameters?
What Are the Basics of Local (Auto) Objects?
What Are the Basics of Constructing Objects Using Explicit Parameters?
What Are the Basics of Dynamically Allocated (New) Objects?
What Are the Basics of Local Objects within Inner Scopes?
What Are the Basics of Passing Objects by Reference?
What Are the Basics of Passing Objects by Value?
What Are the Basics of Passing Objects by Pointer?
What Are the Basics of Stream Output?
What Are the Basics of Stream Input?
What Are the Basics of Using Classes That Contain Overloaded Operators?
What Are the Basics of Using Container Classes?
What Are the Basics of Creating Class Header Files?
What Are the Basics of Defining a Class?
What Are the Basics of Defining Member Functions?
What Are the Basics of Adding a Constructor to a Class?
What Are the Basics of Adding a Destructor to a Class?
What Are the Basics of Defining a Class That Contains a Pointer to an Object Allocated from the Heap?
What Are the Basics of Global Objects?
What Are the Basics of Throwing and Catching Exceptions?
What Are the Basics of Inheritance and Dynamic Binding?
Understanding the Management Perspective
What Is the Purpose of This Chapter?
What Is the Core Message of This Chapter (and This Book)?
Why Are the Managers in Charge Rather Than the Developers Who Understand Technology?
How Can Someone Manage Something They Don't Understand?
What Is the Most Common Mistake on C++ and OO Projects?
What's the "Software Peter Principle?"
Should an Organization Use OO on All Its Projects?
Can OO Be Ignored Until It Goes Away?
What OO Language Is Best?
What Is the Right Approach to Processes and Tools?
What Is the Right Approach with Off-the-Shelf Class Libraries and Frameworks?
The Architectural Perspective
What Is the Purpose of This Chapter?
Why Is Software Architecture Important?
What Should the Architecture Be Based on, the Problem Being Solved or the Problem Domain?
Should the Software Architecture Be Based on the Policy of the Problem?
Do Customers Ever Change Their Requirements?
Are Stable Requirements Desirable?
What Is the Key to Planning for Change?
What Is a Framework?
What Is the "Inversion of Control" Exhibited by Frameworks?
What Is an Extensible, Domain-Specific Framework?
What Characteristics Make a Framework Extensible Yet Domain-Specific?
What Happens if the Domain Analysis Is Incorrect?
How Much Effort Should Be Expended to Support Change That Is, How Much Is Extensibility Worth?
How Does an Architect Make the Softwa