Introduction to Programming Using Python
List price: $140.00
30 day, 100% satisfaction guarantee
If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.
Learn more about our returns policy
Description: Introduction to Programming Using Python is intended for use in the introduction to programming course.Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming. Another aspect ofIntroduction to Programming Using Pythonis that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting. Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.
Rush Rewards U
You have reached 400 XP and carrot coins. That is the daily max!
Limited time offer:
Get the first one free!
All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $140.00
Copyright year: 2013
Publisher: Prentice Hall PTR
Publication date: 7/12/2012
Binding: Mixed Media
Size: 7.75" wide x 9.75" long x 1.00" tall
|Introduction to Computers, Programs, and Python|
|Introduction to Functions, Strings, and Objects|
|Thinking in Objects|
|GUI Programming Using Tkinter|
|Inheritance and Polymorphism|
|Files and Exception Handling|
|Tuples, Sets, and Dictionaries|
|Chapters 16-23 are bonus Web chapters on DS|
|Developing Efficient Algorithms|
|Linked Lists, Stacks, Queues, and Priority Queues|
|Binary Search Trees|
|Graphs and Applications|
|Weighted Graphs and Applications|
|the ASCII Character Set|