Objects First with Java A Practical Introduction Using BlueJ

ISBN-10: 013197629X

ISBN-13: 9780131976290

Edition: 3rd 2006 (Revised)

Authors: David J. Barnes, Michael Kolling

List price: $86.25
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The book has a very clear identity.It takes a truly objects first approach to teaching problem solving using Java. These are complicated concepts so the book uses the development environment BlueJ to help the student & #146;s understanding. BlueJ has a strong emphasis on visualization and interaction techniques, and allows the students to manipulate objects and call methods as a first exercise. BlueJ is free and freely available, and has been developed specifically for teaching.The book is loaded with projects so that the student can really get a grip on actually solving problems; and it takes a & #147;spiral approach & #148;, introducing a topic in a simple context early on, then revisiting it later in the book to deepen understanding. It also comes with a CD containing JDK, BlueJ, a BlueJ tutorial and code for all the projects. The website contains style guide for all examples, PowerPoints for lecturers and also a Solutions Manual.
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Book details

List price: $86.25
Edition: 3rd
Copyright year: 2006
Publisher: Prentice Hall PTR
Binding: Mixed Media
Pages: 520
Size: 7.50" wide x 10.00" long x 1.50" tall
Weight: 2.244
Language: English

David Barnes is a Lecturer in Computer Science at the University of Kent, in Canterbury, England. He has been teaching introductory programming for over 25 years, and has practical experience of a wide range of programming languages. He has been teaching object-oriented programming in Java for over 10 years. David is passionate about the excitement that is inherent in computer science and is actively involved in promoting it as a subject area to high-school children. In addition to computing education, his main research is in the area of software engineering.Michael K�lling is a Senior Lecturer at the Computing Laboratory, University of Kent, in Canterbury, England. He holds a PhD in computer science from Sydney University, and has worked in Australia, Denmark and the UK. Michael's research interests are in the areas of object-oriented systems, programming languages, software tools, computing education. He has published numerous papers on object-orientation and computing education topics. Michael is one of the developers of BlueJ and, more recently, the Greenfoot platform.

Preface to the instructor
List of projects discussed in detail in this book
Foundations of object orientation
Objects and classes
Objects and classes
Creating objects
Calling methods
Data types
Multiple instances
What is in an object?
Object interaction
Source code
Another example
Return values
Objects as parameters
Understanding class definitions
Ticket machines
Exploring the behavior of a naive ticket machine
Examining a class definition
Fields, constructors, and methods
Passing data via parameters
Accessor methods
Mutator methods
Printing from methods
Summary of the naive ticket machine
Reflecting on the design of the ticket machine
Making choices: the conditional statement
A further conditional-statement example
Local variables
Fields, parameters, and local variables
Summary of the better ticket machine
Self-review exercises
Reviewing a familiar example
Object interaction
The clock example
Abstraction and modularization
Abstraction in software
Modularization in the clock example
Implementing the clock display
Class diagrams versus object diagrams
Primitive types and object types
The ClockDisplay source code
Class NumberDisplay
String concatenation
The modulo operator
Class ClockDisplay
Objects creating objects
Multiple constructors
Method calls
Internal method calls
External method calls
Summary of the clock display
Another example of object interaction
The mail system example
The this keyword
Using a debugger
Setting breakpoints
Single stepping
Stepping into methods
Method calling revisited
Grouping objects
Grouping objects in flexible-size collections
A personal notebook
A first look at library classes
An example of using a library
Object structures with collections
Generic classes
Numbering within collections
Removing an item from a collection
Processing a whole collection
The for-each loop
The while loop
Iterating over a collection
Index access versus iterators
Summary of the notebook example
Another example: an auction system
The Lot class
The Auction class
Anonymous objects
Using collections
Flexible collection summary
Fixed-size collections
A log-file analyzer
Declaring array variables
Creating array objects
Using array objects
Analyzing the log file
The for loop
More sophisticated behavior
Documentation for library classes
The TechSupport system
Exploring the TechSupport system
Reading the code
Reading class documentation
Interfaces versus imple
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