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Foreword | |
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Preface | |
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An Executive's Guide to Fast Innovation | |
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Using Fast Innovation to Drive Organic Growth | |
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Innovation's Contribution to Organic Growth and Value Creation | |
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The Challenges of Sustained Growth | |
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The Fast Innovation Value Proposition | |
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Conclusion | |
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The Three Innovation Imperatives: Differentiated, Fast, Disruptive | |
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Differentiation | |
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Fast Time-to-Market | |
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Disruption | |
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The Power of Disruptive Innovation | |
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The Most Important Disruptive Innovation of the 20th Century | |
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Joining the Winning 10%: Being disruptive (even if based on sustaining innovations) | |
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Conclusion | |
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Spotlight on Customers and Differentiation | |
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Understanding the Heart of the Customer | |
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Develop strong links to both the core and fringes of your market | |
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Use ethnography to understand customer needs better than anyone else | |
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What's Really Different? | |
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A Look Ahead | |
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How to Become Fast | |
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Attacking the biggest drivers of innovation lead time | |
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The Law of Lead Time | |
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The Astounding Impact of Variation | |
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The Sources of Project Delays | |
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Meeting Project Schedules Despite Task-Time Variation | |
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Rapid Cycles of Learning Creates Differentiation | |
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Ethnography | |
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Rapid Prototyping | |
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The Innovation Blitz | |
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Flexible Performance Target Design | |
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Conclusion | |
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The Value of Thinking in Three Dimensions | |
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New Product/Service Innovation | |
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Market Definition Innovation | |
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Process/Business Model Innovation | |
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The Strong Advantage of Multidimensional Innovation | |
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Conclusion | |
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Open Innovation: Applying the Intellect of the Planet | |
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A Quick Look at the Closed Innovation Model | |
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Open Innovation Model | |
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Eli Lilly's web-based InnoCentive | |
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Procter & Gamble | |
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Intel's problem that required thousands of innovators | |
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The Future of "R" in Corporate R&D? | |
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Conclusion | |
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The Religion of Re-use | |
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Why Re-use?: To become faster and more differentiated | |
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Platforms and Operating Cost Efficiency: An organizing principle for re-use | |
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Overcoming Resistance to Re-use: A case study | |
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Using "External" Platforms to Capture Customers | |
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Conclusion | |
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Spotlight on Leading Innovation | |
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Disruptive Innovations Where CEO Presence Was Necessary | |
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Characteristics of an Innovation-Enabling Executive | |
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Defining the Burning Platform | |
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Recap of Fast Innovation | |
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Building Corporate Innovation Capacity | |
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Introduction to Part II | |
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Foundations of an Innovation Factory | |
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Leadership courage and engagement | |
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Building Leadership Engagement | |
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How to get there: The executive retreat | |
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Business units capable of meeting the demands of Fast Innovation | |
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Design/development groups (R&D) | |
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Marketing/Strategy | |
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Sales/Service | |
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Operations | |
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Finance | |
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Superior execution capability to deliver innovations | |
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Conclusion | |
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Spotlight on Conquering the Cost of Complexity | |
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The (Often Hidden) Impact of Complexity | |
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Conquering Complexity Accelerates Innovation | |
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Attacking Complexity | |
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The Executive Engine of Fast Innovation: Using a Chief Innovation Officer to Drive Results | |
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The Responsibilities of the Chief Innovation Officer | |
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Defining Innovation Goals and Metrics | |
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Funding Disruptive Innovation: Real Options Theory | |
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Real Options Theory | |
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Conclusion | |
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Becoming Customer Driven | |
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Using Customer Knowledge Throughout the Design Process | |
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A Case Study in VOC | |
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VOC Translation Tools (Design for Lean Six Sigma) | |
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Increasing Trust in Your VOC | |
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Conclusion | |
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Spotlight on Creating an Idea-Rich Environment | |
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Raise awareness of innovation opportunities | |
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Create an Idea Forum | |
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Fast and Flexible: The New Corporate Mantra for Design Work | |
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Flexible Performance Targets: How to be creative without sacrificing lead time | |
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Designing to Flexible Performance Targets | |
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Conclusion | |
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Institutionalizing Re-use | |
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The Many Faces of Re-use | |
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Re-use and Innovation by Analogy | |
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Re-use and Best Practices | |
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Re-use and Channels | |
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Re-use and Intangible Products | |
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Re-use Resistance (and How to Overcome It) | |
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Developing re-usable designs is too expensive | |
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"I'm a creator, not a re-user" | |
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Other Ways to Facilitate Re-use | |
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Conclusion | |
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Part II Conclusion | |
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Deploying Fast Innovation Projects | |
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Introduction to Part III | |
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Project Screening and Selection | |
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Identifying Opportunities | |
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Managing Sustaining vs. Disruptive Evaluation Processes | |
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Screening Ideas at the Business Unit Level | |
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Rough "go/no-go" filter | |
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Composite scores on attractiveness and effort | |
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Business case development and project selection | |
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Hold Off on That Launch! | |
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Increasing Innovation Capacity Without Adding Resources | |
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Gathering the Necessary Data | |
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Categorize your developers' activities | |
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Gather time data | |
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Optimizing Utilization: A case study | |
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Multi-Tasking Harms Creativity | |
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Attacking the Causes of Multi-tasking | |
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Conclusion | |
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Spotlight on The Innovation Blitz | |
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Traditional vs. Blitz Model: Trench warfare vs. a lightning attack? | |
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Using the Blitz approach | |
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The FastGate Method: How to Control Innovation Lead Time | |
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FastGate, Feedback and Critical Resources | |
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The FastGate Method for Innovation Project Management | |
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Making the Initial Adjustments | |
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Ongoing Use of FastGate Reviews | |
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Tracking Project Performance | |
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Oregon Productivity Matrix | |
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Conclusion | |
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Creating Innovation Incubators: How to Catalyze Creativity on Your Teams | |
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Becoming a Catalyst for Creativity | |
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Immerse team members in customer knowledge and other background | |
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Make the problem difficult and specific | |
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Push the boundaries in brainstorming | |
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Help (or even force) people to think in new ways | |
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Look at the whole value stream; keep their minds open to all steps | |
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Allow space for thinking/ruminating | |
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Conclusion | |
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Recap of Part III | |
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The Impact of Task Variation and Utilization on Lead Time | |
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Time Buffers and Feedback Systems | |
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Innovation and Information Creation | |
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Index | |