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How to Lose the Civil War Military Mistakes of the War Between the States

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ISBN-10: 0061807273

ISBN-13: 9780061807275

Edition: 2011

Authors: Bill Fawcett

List price: $17.50
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Description:

Few events in American history loom as large or changed the country as profoundly as the conflict between the Union and Confederacy. No war could be said to have had higher stakes or such a colorful cast of characters whose decisions endangered the continued existence of the American Experiment. With a tounge-in-cheek style How to Lose the Civil War chronicles the thrilling history of the many disastrous decisions made by both sides. Among the catastrophic missteps: bull;Lee Looks Smart Beating a Stupid General: Second Battle of Bull Run bull;Colonel James Ripley And The Union buy inferior rifles bull;Lincoln's long roller coaster search for aggressive, competent Generals bull;General's Lee's failure to exploit the Union at its most desperate and capture Washington, DC bull;The many many many Confederate command failures of Gettysburg bull;The errors of Lincoln's contentious draft policy
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Book details

List price: $17.50
Copyright year: 2011
Publisher: HarperCollins Publishers
Publication date: 3/22/2011
Binding: Paperback
Pages: 320
Size: 5.50" wide x 8.25" long x 0.75" tall
Weight: 0.550
Language: English

Bill Fawcett is a cofounder of Mayfair Games, a board and role play–gaming company, as well as an award-winning board and computer game designer. He has also edited more than 50 anthologies. He lives in Barrington, Illinois.

No Rebels in D.C.
King Cotton's Tarnished Crown
We Don't Need No Stinkin' Feds!
The Imperfect Art of the Ironclad
Buy American: Colonel Ripley and the English Enfield Rifles
Christmas in April
Grant's Rouch River Road to the South
Lee Looks Smart Beating a Stupid General
When Not Losing Is Victory
The Campaign for the Big Muddy
We Don't Need No Stinkin' Habeas Corpus!
Against a Rock and a Hard Place
When Second-Best Generals Fight
Fighting Joe Hooker Does Everything Except, UM, Fight
Take Nothing for Granted
Five Generals in Two Years
Lee Gambles at the Right Time, in the Wrong Place
Two Brigades Wasted
Confederate Command Failure
General Dan Sickles Proves to Be an Independent Thinker
The Amazing Mystery
Where in the World is
Futile Gallantry on Cemetery Ridge
Vainglory: Kilpatrick Orders Farnsworth's Charge
Meade Goes Nowhere
The Roof Is on Fire!
Fight to the Finish at the River of Death
G�tterd�mmerung in Tennessee
Jural Early's Pile of Mistakes
Throwing a Mule Shoe
Grant Smashes Against the New Era of War
Butler Gets Lost in the Bermuda Hundred
Throw Courage into a Hole
The South's Last Stand on the Gulf
Horsing Around: The (F)utility of the Cavalry Raid
�Useless, Useless�
Four Great Mistakes and Their Matrices