Skip to content

Advanced Game Programming: a GameDev. net Collection

Best in textbook rentals since 2012!

ISBN-10: 1598638068

ISBN-13: 9781598638066

Edition: 2010

Authors: John Hattan, John Hattan

List price: $44.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

Part of the new GameDev.net series, "Advanced Game Programming: A GameDev.net Collection" features a compilation of the best intermediate to advanced game programming articles from GameDev.net on topics such as advanced scripting, C++ debugging, precalculated pathfinding, 3D matrix math, and more, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published. The book includes a foreword from a leading member of the GameDev.net team and is a great reference for all intermediate to advanced game programmers including professionals, students, and hobbyists.
Customers also bought

Book details

List price: $44.99
Copyright year: 2010
Publisher: Course Technology
Publication date: 3/5/2009
Binding: Paperback
Pages: 444
Size: 7.40" wide x 9.13" long x 1.06" tall
Weight: 2.046
Language: English

John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget…    

Advanced Scripting
Writing Endian Independent Code in C++
Application of Genetic Programming to the "Snake Game"
GameMonkey Scripting
Enginuity
Advanced WinSock Multiplayer Game Programming: Multicasting
Axonometric Projections - A Technical Overview
Dynamic 2D Soft Shadows
C++ Debugging
Grid-Based Collision Detection and Raycasting
Advanced Lua
Vehicle Control with Neural Networks
Real-Time Realistic Cloud Rendering and Lighting
Real-Time Atmosphe