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Game Creation for Teens

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ISBN-10: 159863500X

ISBN-13: 9781598635003

Edition: 2008

Authors: Jason Darby

List price: $29.99
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Description:

Learn how to create your very own video games to play and share with friends! "Beginning Game Creation for Teens" teaches beginners how to build games using Games Factory 2, a simple drag and drop software. No previous programming or game development experience is required to get started and the technology and software used in the book will show readers how to create a variety of games. Using the hands-on tutorials presented in the book, aspiring game developers will create three games that incorporate graphics, sound and music, objects, and more, and even discover how to test and fix their games.
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Book details

List price: $29.99
Copyright year: 2008
Publisher: Course Technology
Publication date: 2/21/2008
Binding: Paperback
Pages: 320
Size: 7.20" wide x 8.90" long x 1.10" tall
Weight: 1.430
Language: English

Jason Darby is a game designer for one of Europe's leading game developers and publishers, working on a leading AAA game title for the PS3 and Xbox platforms. Jason is the author of a number of game-creation books, including Make Amazing Games in Minutes; Power User's Guide to Windows Development; Awesome Game Creation, Third Edition; Game Creation for Teens; Going to War: Creating Computer War Games; Picture Yourself Creating Video Games; and Wizards and Warriors: Massively Multiplayer Online Game Creation, all published by Cengage Learning. Jason has also had a number of articles published in the UK press, including in Retro Gamer and PC Format, both leading magazines in their field.

Introduction
Games, Games, And More Games
Game Design Method
Sound And Music
Graphics: The Basic Building Blocks Of A Game
Behind The Scenes Of The Games Factory 2
First Game
Tgf Creation Basics
Programming Concepts
Creating A Bat & Ball Game
Creating A Platform Game
Advanced Control Of Objects
Working With Pictures And Animation In Tgf2
Movement
Additional Concepts
Bug Finding And Fixing
Product Creation After-Thoughts
Getting Help
Appendix