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Naval Operations Analysis

ISBN-10: 1591149509
ISBN-13: 9781591149507
Edition: 3rd
List price: $40.95
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Book details

List price: $40.95
Edition: 3rd
Publisher: Naval Institute Press
Publication date: 1/31/1999
Binding: Paperback
Pages: 424
Size: 7.25" wide x 9.00" long x 0.75" tall
Weight: 1.980
Language: English

Preface to the Third Edition
Operations Analysis: A Scientific Basis for Operational Decisions
Operations Analysis
Historical Background in the Military
Operations Analysis and the Naval Officer
The OA Method
The Objective of the Operation
The Alternative Courses of Action
Identification and Classification of Variables
Measures of Effectiveness
Problem Analysis
Communication of Results
Concluding Remarks
Other Literature and History
Decision Criteria
Payoff Matrix
State Probabilities Known or Estimable
State Probabilities Unknown
Utility Theory
Cost-Effectiveness--Multiple MOEs
Game Theory
Other Literature and History
An Example
Random Numbers
Standard Error
Continuous Random Variate Generation
Normally Distributed Random Variates
Other Literature and History
Sonar and Radar Sensors
Sonar Detection
Passive Sonar Equation
A Passive Sonar Problem
Active Sonar Equation (Noise-Limited)
An Active Sonar Problem (Noise-Limited)
Active Sonar Equation (Reverberation-Limited)
An Active Sonar Problem (Reverberation-Limited)
Glimpse Probability of Detection
Data and Data Sources
Other Literature and History
Radar Detection
Radar Horizon
Radar Scattering
Radar Range Equation
Radar Reflection and Radar Cross Section
Signal to Noise/Interference and Probability of Detection and False Alarm
Electronic Warfare
Passive Countermeasures and Stealth
Other Literature and History
Sonar Problems
Radar Problems
Cumulative Detection Probability
Basic Definitions
Independent Discrete Glimpses
A Model that Incorporates Sequential Dependence
Unimodal Formula for cdp (Discrete Glimpses)
Unimodal Formula for cdp (Continuous Looking)
A General cdp Algorithm Under ([lambda], [sigma])
Independent Continuous Looking-Detection Rate Models
Some Alternative cdp Methods
Other Literature and History
Lateral Range Curves and Sweep Width
Lateral Range
Lateral Range Curve
Detection of Randomly Distributed Targets
Sweep Width
Other Literature and History
Search and Patrol
Random Search
Random Search in Strips
Parallel Sweeps
Inverse Cube Law
Random Search of an Expanding Region (Evading Target)
Other Literature and History
Computer-Assisted Search
Stationary Target
Principal Requirements for Moving Target CAS
Simplified Illustration of Moving Target Monte Carlo CAS
Optimal Search for a Moving Target
Other Literature and History
Barrier Patrols
Crossover Barrier Patrol
Symmetric Crossover Patrol
Barrier patrol Selection Considerations
Barrier When Target Speed Is Close to Searcher's Speed
Kinematic Enhancement of Linear Patrols
Kinematic Enhancement Versus Acoustic Degradation
Other Literature and History
Mine Warfare
A Little Technology
Modeling Mine Warfare in Theater Level Models
Minefield Planning
The Pre-averaging Problem
Monte Carlo Simulation Versus Analytic Methods
Mine Countermeasures (MCM)
A Game Theory View of Mine Warfare
Other Literature and History
Bearings-Only Target Motion Analysis
Own Ship on Linear Track
Ekelund Ranging
Time Correction
Spiess TMA
Other Literature and History
Target Coverage
Damage Functions and Firing Errors
Uniform Fire and Area Bombardment
Aimed Fire
Arsenal Comparisons
Layered Defense with Unlimited Defensive Weapons
Layered Defense with Limited Defensive Weapons
Analysis of Complex Tactical Situations
Other Literature and History
Fleet Air Warfare
Exercise Analysis
Combat Air Patrol (CAP)
Inner Air Battle
Other Literature and History
From Life Distributions to Failure Rates, and the No-Wear Example
Mean Time to Failure
The Shape of Wearout
Mission Profiles
Block Diagrammable Systems
Examples of System Survival Functions, Failure Rates, and MTTFs
Fault Trees
Retrial Redundancy
Spares and Standby Systems
Further Examples of Survival Function Modeling
Other Literature and History
Probability-The Mathematics of Uncertainty
Linear Programming Formulation of Matrix Games
Use of Decibels

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