Game Writing Narrative Skills for Videogames

ISBN-10: 1584504900

ISBN-13: 9781584504900

Edition: 2007

Authors: Chris Bateman

List price: $39.95
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Description:

As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today?s studios and developers need good writers. Game Writing: Narrative Skills for Videogames is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, this unique collection of practical articles provides the foundations to the craft of games writing. The articles detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. Game Writing is suitable for both beginners and experts, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
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Book details

List price: $39.95
Copyright year: 2007
Publisher: Charles River Media
Publication date: 7/3/2006
Binding: Paperback
Pages: 336
Size: 7.50" wide x 9.25" long x 1.00" tall
Weight: 1.496
Language: English

Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers� special interest group, and is also co-author of 21st Century Game Design.

Introduction to Game Narrative
The Basics of Narrative
Game Writing
Non-Linear Game Narrative
Follow the Golden Path-Keeping the Player on Track
Creating Compelling Characters
Shadow Boxes and Pretty Pictures
Writing Comedy for Games
Writing for Licenses
The Needs of the Audience
Beware of the Localization
Adding Magi: The Voice Actors
Interchangeable Dialogue Audio
Dialogue Engines
Index
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