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Texturing Concepts and Techniques

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ISBN-10: 1584503009

ISBN-13: 9781584503002

Edition: 2004

Authors: Dennis Summers

List price: $54.95
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Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya , and LightWave 3D programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones. The…    
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Book details

List price: $54.95
Copyright year: 2004
Publisher: Charles River Media
Publication date: 3/26/2004
Binding: Paperback
Pages: 388
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 2.464

Acknowledgments
Preface
How to Use This Book
What You Need to Know
Visual Communication, Good Design, and Aesthetics
Visual Communication
Good Design
Value
Shape
Motion
Relative Size
Figure/Ground
Color
Color Relativity and Color Constancy
Texture
Closure
Aesthetics
Summary
Realism, Photorealism, and When Being Convincing is Best
Realism
Linear Perspective
Aerial Perspective and Perspective of Disappearance
Preconceptions
Photorealism
The Frame
Two Dimensions, Not Three
Relationships Matter
Being Convincing
Summary
Technical Issues: The Digital Environment and Delivery Media
Color
Digital Color
Color Mixing
Color Space or Color Gamut
White Point
Gamma
Using Gamma as a Design Technique
Colorbars
Contrast Ratio and Ambient Light
Alpha
Pixels
Frames and Fields
Summary
Materials: Technology and Use
Some Definitions
What Does a Computer Think a Material Is?
It Is All About Light: Some Physics
What Does the Software Think a Material Is?
Software Interfaces
Shaders
Material Components
The Use of Image Maps and Procedural Maps
Complex Materials
Mapping and Unwrapping
Image Editing and Rendering
Summary
Shaders
Surface Shaders: General Description and Examples
General-Use Shader Types
Light Response Attributes: The Big Three
Diffuse
Specular
Ambient
Other Common Shader Attributes
Bump Mapping and Displacement
Transparency, Refraction, and Translucency
Luminescence
Reflections
Correspondence Chart
Summary
Material Creation Interfaces
3ds max Material Editor
Material Editor Rollouts
Lightwave Surface Editor
Adding Texture Maps
Maya Hypershade and Attribute Editor
Adding Texture Maps
Summary
Image Maps and Procedural Maps
Image Maps
Formats and Compression
Resolution
Aliasing and Sampling
Image Map Interfaces
Photoshop for 3D Artists
Procedural Maps
Checker(board)
Noise
Gradient/Ramp
Summary--Comparing the Two
Pulling It Together: Initial Tutorial
3ds max Tutorial: Using the Material Editor
Lightwave Tutorial: Using the Surface and Texture Editors
Maya Tutorial: Using the Hypershade and Attribute Editor
Summary
Light and Surfaces
Some (Very Simple) Physics
Models of Illumination: Local Illumination
Models of Illumination: Global Illumination
Radiosity
Raytracing
The Two Together
3ds max Tutorial: Raytracing
3ds max Tutorial: Radiosity
Lightwave Tutorial: Raytracing
Lightwave Tutorial: Radiosity
Maya Tutorial: Raytracing
Maya and Radiosity
3ds max Tutorial: High Dynamic Range Image-Based Rendering
Lightwave Tutorial: Lightwave High Dynamic Range Image-Based Rendering
Maya
Summary
Complex Materials
Displacement
Double-Sided Surface Material
Multiple Surface Materials per Mesh Surface
Superimposing More than One Surface Material, Shader, or Texture
Additive and Subtractive
Difference
Multiply
Double-Layer Specular Shaders
Making Metallic Materials
Material Types for Compositing
Labels
Backgrounds
3ds max Tutorial: Tutorial 10A: An Outdoor Scene
Lightwave Tutorial 10A: An Outdoor Scene
Maya Tutorial 10A: An Outdoor Scene
3ds max Tutorial 10B: Fresh Mountain Tea
Lightwave Tutorial 10B: Fresh Mountain Tea
Maya Tutorial 10B: Fresh Mountain Tea
Summary
Mapping and Unwrapping
The Mapping Problem
The Mapping Solution
One Solution: Projection Mapping
Another Solution: Explicit UV Mapping
UVs Are Arbitary
UVs Are Relative
Image Maps May Look Weird
Some Specific Software Information
3ds max
Lightwave
Maya
3ds max Tutorial: Creating the Head
Lightwave Tutorial: Lightwave
Maya Tutorial
3ds max Tutorial: Creating the Body
Lightwave Tutorial
Maya Tutorial
Summary
Rendering
What Is Rendering?
Testing Animation
Some Rendering Tips
Delivery Media
Anti-Aliasing
Surface Texture Baking
Post Processing
Compositing
3ds max Software-Specific Information
Render Controls
Anti-Aliasing
Testing Animation
Optimizing Renders
Surface Texture Baking
Post Processing
Compositing
Lightwave Software-Specific Information
Render Controls
Anti-Aliasing
Testing Animation
Surface Texture Baking
Post Processing
Compositing
Maya Software-Specific Information
Render Controls
Anti-Aliasing
Testing Animation
Optimizing Renders
Surface Texture Baking
Post Processing
Compositing
Summary
About the CD-ROM
System Requirements
Bibliography
Index