Real-Time Collision Detection

ISBN-10: 1558607323
ISBN-13: 9781558607323
Edition: 2005
Authors: Christer Ericson
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Book details

List price: $99.95
Copyright year: 2005
Publisher: CRC Press LLC
Publication date: 12/22/2004
Binding: Hardcover
Pages: 632
Size: 8.00" wide x 9.50" long x 1.50" tall
Weight: 3.058
Language: English

Christer Ericson is a senior principal programmer and the tools and technology lead at Sony Computer Entertainment America in Santa Monica. Before joining Sony in 1999, he was a senior programmer at Neversoft Entertainment. Christer received his Masters degree in computer science from Ume#229; University, Sweden, where he also lectured for several years before moving to the US in 1996. Christer has served on the advisory board for Full Sail's Game Design and Development degree program since 2002. His interests are varied, but he takes a particular interest in program optimization, a topic he has spoken on at the Game Developers Conference.

Introduction
Collision Detection Design Issues
A Math and Geometry Primer
Bounding Volumes
Basic Primitive Tests
Spatial Partitioning
Bounding Volume Hierarchies
BSP Tree Hierarchies
Convexity-Based Methods
GPU-Assisted Collision Detection
Numerical Robustness
Geometrical Robustness
Optimization
References
Index

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