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AI Game Programming for Beginners

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ISBN-10: 1481833383

ISBN-13: 9781481833387

Edition: N/A

Authors: Uditha Bandara

List price: $39.99
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Description:

AI Game Programming for Beginners Chapter 01 - Pathfinding Path finding is about finding the best path to the destination. This chapter focus in Breadth-First, Best-First, and A* (A-Star) pathfinding algorithms.1. Pathfinding algorithms. * Breadth-First. * Best-First. * A* (A-Star).2. Implementing pathfinding in XNA. * Creating realistic enemy movement sample.Chapter 02 - Chase, Evade and Wander Chase and Evade AI behavior can be used in situations like enemy AI implementations. Wandering AI can be used for AI based characters in virtual worlds. 1. Chase and evade algorithm. *One object turn toward another object (Chase).*One object turn away from another object (Evade).2. Wandering AI…    
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Book details

List price: $39.99
Publisher: CreateSpace Independent Publishing Platform
Publication date: 12/24/2012
Binding: Paperback
Pages: 174
Size: 8.50" wide x 11.00" long x 0.41" tall
Weight: 1.144
Language: English