Flash CS6

ISBN-10: 1449316255
ISBN-13: 9781449316259
Edition: 2012
Authors: Chris Grover
List price: $32.50 Buy it from $5.96
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Book details

List price: $32.50
Copyright year: 2012
Publisher: O'Reilly Media, Incorporated
Publication date: 6/29/2012
Binding: Paperback
Pages: 848
Size: 7.50" wide x 9.50" long x 1.50" tall
Weight: 2.926
Language: English

description coming later

Christopher Grover lives in Fairfax, California with his wife and two daughters. Chris received degrees in Creative Writing and Film from Emerson College in Boston, Massachusetts. He's worked as a technical writer, advertising copywriter and product publicist for more than 25 years. His freelance articles have been published in a variety of magazines from Fine Homebuilding to CD-ROM World. Chris's latest project is launching Bolinas Road Creative, an agency that helps small businesses promote their products and services. He's also the author of Word 2007: The Missing Manual and Word 2007 for Starters: The Missing Manual.

The Missing Credits
Introduction
Creating a Flash Animation
Getting Around Flash
Starting Flash
A Tour of the Flash Workspace
Panels and Toolbars
The Flash CS6 Test Drive
Creating Simple Drawings
Plan Before You Draw
Preparing to Draw
Drawing a Shape
Choosing a Drawing Mode
Creating Original Artwork
Copying and Pasting Drawn Objects
Adding Color
Animate Your Art
Frame-by-Frame Animation
Editing Your Frame-by-Frame Animation
Making It Move with Motion Tweens
Editing the Motion Path
Copying and Pasting Properties
Shape Tweening (Morphing)
Advanced Drawing and Animation
Organizing Frames and Layers
Working with Frames
Working with Multiple Layers
Organizing Layers
Spotlight Effect Using Mask Layers
Advanced Drawing and Coloring
Selecting Graphic Elements
Manipulating Graphic Elements
Spray Painting Symbols
Drawing with the Deco Tool
Advanced Color and Fills
Choosing and Formatting Text
Text Questions
Choosing TLF or Classic Text
About Typefaces and Fonts
Adding Text to Your Document
Choosing and Using Text Containers
Animating Text Without ActionScript
Text Properties by Subpanel
Reusable Flash: Symbols and Templates
Symbols and Instances
Templates
Advanced Tweens with the Motion Editor
Applying Motion Presets
Modifying a Motion Preset
Editing a Tween Span
A Tour of the Motion Editor
Easing Tweens
Realistic Animation with IK Bones
Linking Symbols with Bones
Perfect Posing with Control Handles
Baby Steps with Pins
Making Shapes Move with Bones
Apply Spring to a Motion
Animating an Armature with ActionScript
Incorporating Non-Flash Media Files
Importing Graphics
Importing Illustrator Graphics Files
Importing Photoshop Graphic Files
Importing Fireworks Graphics
Editing Bitmaps
Editing Bitmaps with Photoshop
Importing a Series of Graphics Files
Exporting Graphics from Flash
Incorporating Sound and Video
Incorporating Sound
Incorporating Video
I Importing Video Files
Adding Interactivity
Introduction to ActionScript 3.0
Getting to Know ActionScript 3.0
Beginning Your ActionScript Project
Object-Oriented Thinking
Using Data Types, Variables, and Constants
Conditionals and Loops
Combining ActionScript's Building Blocks
Controlling Actions with Events
How Events Work
Mouse Events
Getting Help for Events and Event Listeners
Keyboard Events and Text Events
Keeping Time with TimerEvent
Removing Event Listeners
In Case of Other Events
Organizing Objects with the Display List
The Display List: Everything in Its Place
Adding Objects to the Display List
Managing the Stacking Order
Summary of Properties and Methods
Controlling the Timeline and Animation
Slowing Down (or Speeding Up) Animation
Timeline Stop and Go
Organizing Your Animation
Looping a Series of Frames
Reversing a Series of Frames
Components for Interactivity
Adding Components
The Built-in Components
Finding Additional Components
Choosing, Using, and Animating Text
What Font Does Your Audience Have?
Controlling Text with ActionScript
Creating Text Fields with ActionScript
Formatting Characters and Paragraphs
Formatting with html and CSS
Choosing the Right Text Formatting System
Drawing with ActionScript
What's the Point?
Beginning with the Graphics Class
Drawing Lines
Drawing Curves
Drawing Built-in Shapes
Drawing Irregular Shapes
Making Drawings Move
Removing Lines and Shapes
Debugging and Delivering Your Animation
Testing and Debugging Your Animation
Testing Strategies
Testing on the Stage
Using the Test Movie Commands
Testing Inside a Web Page
Testing Download Time
The Art of Debugging
Analyzing Code with the Debugger
Publishing and Exporting
Optimizing Flash Documents
Publishing Your Animations
Exporting Flash to Other Formats
Introducing Adobe AIR
Meet Adobe AIR
Creating Your First AIR Application
Create a Code Signing Certificate
Convert a Flash Animation to AIR
Publish Your AIR Application
Manually Install Adobe air Runtime
Making iPhone Apps
Your First "Hello iPad" App
Joining the iOS Developer Program
Air for iOS App Settings
Building a Tap-Ready App
Tips for iOS App Development
Building Android Apps
Meet AIR for Android
Building Apps for Both iOS and Android
Tips for Android App Development
Appendixes
Installation and Help
Flash CS6 Minimum System Requirements
Getting Help from Flash
Getting Help from Adobe
More Flash Books
Finding Flash Gurus
Flash Professional CS6, Menu by Menu
File
Edit
View
Insert
Modify
Text
Commands
Control
Debug
Window
Help
Index

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