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The Missing Credits | |
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Introduction | |
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Creating a Flash Animation | |
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Getting Around Flash | |
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Starting Flash | |
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A Tour of the Flash Workspace | |
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Panels and Toolbars | |
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The Flash CS6 Test Drive | |
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Creating Simple Drawings | |
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Plan Before You Draw | |
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Preparing to Draw | |
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Drawing a Shape | |
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Choosing a Drawing Mode | |
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Creating Original Artwork | |
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Copying and Pasting Drawn Objects | |
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Adding Color | |
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Animate Your Art | |
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Frame-by-Frame Animation | |
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Editing Your Frame-by-Frame Animation | |
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Making It Move with Motion Tweens | |
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Editing the Motion Path | |
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Copying and Pasting Properties | |
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Shape Tweening (Morphing) | |
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Advanced Drawing and Animation | |
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Organizing Frames and Layers | |
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Working with Frames | |
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Working with Multiple Layers | |
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Organizing Layers | |
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Spotlight Effect Using Mask Layers | |
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Advanced Drawing and Coloring | |
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Selecting Graphic Elements | |
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Manipulating Graphic Elements | |
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Spray Painting Symbols | |
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Drawing with the Deco Tool | |
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Advanced Color and Fills | |
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Choosing and Formatting Text | |
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Text Questions | |
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Choosing TLF or Classic Text | |
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About Typefaces and Fonts | |
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Adding Text to Your Document | |
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Choosing and Using Text Containers | |
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Animating Text Without ActionScript | |
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Text Properties by Subpanel | |
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Reusable Flash: Symbols and Templates | |
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Symbols and Instances | |
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Templates | |
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Advanced Tweens with the Motion Editor | |
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Applying Motion Presets | |
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Modifying a Motion Preset | |
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Editing a Tween Span | |
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A Tour of the Motion Editor | |
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Easing Tweens | |
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Realistic Animation with IK Bones | |
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Linking Symbols with Bones | |
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Perfect Posing with Control Handles | |
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Baby Steps with Pins | |
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Making Shapes Move with Bones | |
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Apply Spring to a Motion | |
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Animating an Armature with ActionScript | |
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Incorporating Non-Flash Media Files | |
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Importing Graphics | |
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Importing Illustrator Graphics Files | |
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Importing Photoshop Graphic Files | |
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Importing Fireworks Graphics | |
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Editing Bitmaps | |
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Editing Bitmaps with Photoshop | |
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Importing a Series of Graphics Files | |
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Exporting Graphics from Flash | |
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Incorporating Sound and Video | |
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Incorporating Sound | |
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Incorporating Video | |
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I Importing Video Files | |
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Adding Interactivity | |
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Introduction to ActionScript 3.0 | |
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Getting to Know ActionScript 3.0 | |
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Beginning Your ActionScript Project | |
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Object-Oriented Thinking | |
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Using Data Types, Variables, and Constants | |
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Conditionals and Loops | |
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Combining ActionScript's Building Blocks | |
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Controlling Actions with Events | |
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How Events Work | |
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Mouse Events | |
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Getting Help for Events and Event Listeners | |
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Keyboard Events and Text Events | |
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Keeping Time with TimerEvent | |
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Removing Event Listeners | |
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In Case of Other Events | |
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Organizing Objects with the Display List | |
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The Display List: Everything in Its Place | |
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Adding Objects to the Display List | |
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Managing the Stacking Order | |
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Summary of Properties and Methods | |
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Controlling the Timeline and Animation | |
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Slowing Down (or Speeding Up) Animation | |
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Timeline Stop and Go | |
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Organizing Your Animation | |
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Looping a Series of Frames | |
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Reversing a Series of Frames | |
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Components for Interactivity | |
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Adding Components | |
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The Built-in Components | |
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Finding Additional Components | |
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Choosing, Using, and Animating Text | |
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What Font Does Your Audience Have? | |
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Controlling Text with ActionScript | |
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Creating Text Fields with ActionScript | |
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Formatting Characters and Paragraphs | |
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Formatting with html and CSS | |
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Choosing the Right Text Formatting System | |
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Drawing with ActionScript | |
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What's the Point? | |
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Beginning with the Graphics Class | |
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Drawing Lines | |
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Drawing Curves | |
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Drawing Built-in Shapes | |
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Drawing Irregular Shapes | |
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Making Drawings Move | |
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Removing Lines and Shapes | |
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Debugging and Delivering Your Animation | |
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Testing and Debugging Your Animation | |
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Testing Strategies | |
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Testing on the Stage | |
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Using the Test Movie Commands | |
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Testing Inside a Web Page | |
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Testing Download Time | |
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The Art of Debugging | |
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Analyzing Code with the Debugger | |
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Publishing and Exporting | |
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Optimizing Flash Documents | |
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Publishing Your Animations | |
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Exporting Flash to Other Formats | |
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Introducing Adobe AIR | |
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Meet Adobe AIR | |
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Creating Your First AIR Application | |
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Create a Code Signing Certificate | |
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Convert a Flash Animation to AIR | |
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Publish Your AIR Application | |
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Manually Install Adobe air Runtime | |
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Making iPhone Apps | |
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Your First "Hello iPad" App | |
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Joining the iOS Developer Program | |
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Air for iOS App Settings | |
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Building a Tap-Ready App | |
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Tips for iOS App Development | |
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Building Android Apps | |
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Meet AIR for Android | |
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Building Apps for Both iOS and Android | |
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Tips for Android App Development | |
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Appendixes | |
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Installation and Help | |
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Flash CS6 Minimum System Requirements | |
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Getting Help from Flash | |
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Getting Help from Adobe | |
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More Flash Books | |
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Finding Flash Gurus | |
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Flash Professional CS6, Menu by Menu | |
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File | |
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Edit | |
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View | |
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Insert | |
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Modify | |
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Text | |
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Commands | |
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Control | |
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Debug | |
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Window | |
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Help | |
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Index | |