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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript Rendering Simple 3D Worlds with Sprites and Maps

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ISBN-10: 1449304753

ISBN-13: 9781449304751

Edition: 2011

Authors: Mario Andres Pagella

List price: $19.99
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Description:

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
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Book details

List price: $19.99
Copyright year: 2011
Publisher: O'Reilly Media, Incorporated
Publication date: 9/20/2011
Binding: Paperback
Pages: 154
Size: 6.93" wide x 9.17" long x 0.34" tall
Weight: 0.594
Language: English

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.