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Processing Creative Coding and Generative Art in Processing 2

ISBN-10: 143024464X
ISBN-13: 9781430244646
Edition: 2nd 2013
List price: $44.99 Buy it from $31.98
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Description: Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to  More...

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Book details

List price: $44.99
Edition: 2nd
Copyright year: 2013
Publisher: Apress L. P.
Publication date: 3/28/2013
Binding: Paperback
Pages: 472
Size: 7.50" wide x 9.00" long x 1.00" tall
Weight: 1.320
Language: English

Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment to you. You will learn how to develop interactive games, build web-based content, create beautiful visualizations, and even code Android mobile applications. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance, improved Android support for easily creating Android apps from your Processing code, and a JavaScript mode for rapid browser-based prototyping. Processing: Creative Coding and Generative Art in Processing 2is designed for independent learning and also as a primary text for an introductory computing class. The book includes hands-on creative coding projects, as well as end of chapter summaries and problem sets. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms.Teaches you how to program using a fun and creative approach.Covers the latest release of the Processing 2.0 language.Presents a research based approach to learning computing.What you’ll learnGenerate algorithmic art.Learn the latest features of Processing 2.0.Code 2D and 3D interactive animations.Create a visualization based on big data.Program a web-based game.Develop an Android mobile app.Who this book is forProcessing: Creative Coding and Generative Art in Processing 2 is for anyone who wants to learn how to program, really anyone! If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. Processing: Creative Coding and Generative Art in Processing 2is also a great, research-based companion text for an introductory computing class.

With an eclectic background combining elements of painting and programming, Ira Greenberg has been a painter, 2D and 3D animator, print designer, web and interactive designer/developer, programmer, art director, creative director, managing director, art professor, and now author. He holds a BFA from Cornell University and an MFA from the University of Pennsylvania. Ira has steadily exhibited his work, consulted within industry, and lectured widely throughout his career. He was affiliated with the Flywheel Gallery in Piermont, New York, and the Bowery Gallery in New York City. He was a managing director and creative director for H2O Associates in New York 's Silicon Alley, where he helped build a new media division during the golden days of the dot-com boom and then bust-barely parachuting back to safety in the ivory tower. Since then, he has been inciting students to create inspirational new media art; lecturing; and holding residencies at numerous institutions, including Seton Hall University; Monmouth University; University of California, Santa Barbara; Kutztown University; Moravian College; Northampton Community College 's Digital Art Institute; Lafayette College; Lehigh University; the Art Institute of Seattle; Studio Art Centers International (in Florence, Italy); and the City and Guilds of London Art School. Currently, Ira is Associate Professor at Miami University (Ohio), where he has a joint appointment within the School of Fine Arts and Interactive Media Studies program. He is also an affiliate member of the Department of Computer Science and Systems Analysis. His research interests include aesthetics and computation, expressive programming, emergent forms, net-based art, artificial intelligence, physical computing, and computer art pedagogy (and anything else that tickles his fancy). During the last few years, he has been torturing defenseless art students with trigonometry, algorithms, and object-oriented programming, and is excited to spread this passion to the rest of the world. Ira lives in charming Oxford, Ohio with his wife, Robin; his son, Ian; his daughter, Sophie; their squirrel-obsessed dog, Heidi; and their night prowler cat, Moonshadow.

Dianna Xu is Associate Professor of Computer Science at Bryn Mawr College, PA. She received her B.A in Computer Science from Smith College and her M.S. and Ph.D. in Computer and Information Science from the University of Pennsylvania.

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