Level Up! The Guide to Great Video Game Design

ISBN-10: 1118877160
ISBN-13: 9781118877166
Edition: 2nd 2014
Authors: Scott Rogers
List price: $55.95
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Description: Update to include: Expansion on themes Touch and touch screen controls AR enabled games & incorporating real-world camera in to your game Motion controls Designing an app icon Real world level design Voice over for games and much more... Level Up!  More...

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Book details

List price: $55.95
Edition: 2nd
Copyright year: 2014
Publisher: John Wiley & Sons, Limited
Publication date: 5/9/2014
Binding: Paperback
Pages: 550
Size: 7.40" wide x 9.25" long x 1.00" tall
Weight: 2.442
Language: English

Update to include: Expansion on themes Touch and touch screen controls AR enabled games & incorporating real-world camera in to your game Motion controls Designing an app icon Real world level design Voice over for games and much more... Level Up! covers the entire video game creation process. Readers will learn how to develop marketable ideas, learn what perils and pitfalls await them during a game's pre-production, production and post-production stages. Rogers' also provides creative ideas to serve as fuel for the reader's own projects from game theme and environments to gameplay mechanics. Inside, video game industry veteran Scott Rogers provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on Rogers' years of professional experience.  Level Up! is the "Understanding Comics" of video game design - an indispensable guide for video game designers both "in the field" and the classroom.  Topics covered include: Understanding what gamers want Compelling character design Working with player actions Techniques for non-human characters Camera techniques - the camera as a character Designing UI and HUD Beautiful level design What games designers can learn from theme parks Combat, puzzles and game mechanics Fun and UNFUN How to make the world's greatest Boss battle (and why not to do it)  and tons more - including the business of design, creating design documents, the pitch and more.

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