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Visual Teams Graphic Tools for Commitment, Innovation, and High Performance

ISBN-10: 1118077431
ISBN-13: 9781118077436
Edition: 2011
Authors: David Sibbet
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Description: This book uses visual tools to explore how high performance teams work.#xA0; The best teams work like creative designers-and a "design approach" is the key to innovation and productivity.#xA0; Visual Teams builds on Visual Meetings by showing users  More...

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Book details

List price: $23.99
Copyright year: 2011
Publisher: John Wiley & Sons, Limited
Publication date: 11/18/2011
Binding: Paperback
Pages: 312
Size: 7.00" wide x 10.00" long x 1.00" tall
Weight: 1.342
Language: English

This book uses visual tools to explore how high performance teams work.#xA0; The best teams work like creative designers-and a "design approach" is the key to innovation and productivity.#xA0; Visual Teams builds on Visual Meetings by showing users how to knit together best practices described in the first book, and turn them into strategies that work across the whole arc of a team's work life.#xA0; It would also introduce new practices that are specifically designed to support team creation, development, and results. While the overt purpose of the book would be to share visual practices for teams, it would also use visualization to help the reader gain insights into teams in general, introducing to a broad public the Drexler/Sibbet Team Performance Model and related tools - a system used throughout companies like Nike, Genentech, Becton Dickinson, Chevron and others.#xA0; Visualization emerges as a power tool for thinking about processes that move across time. The book would also bridge from the old paradigm of thinking of teams as face-to-face and co-located, to distributed teams and networks as part of the teaming challenge.#xA0; As teams become more and more virtual in today#x19;s global organizations, visualization is even more necessary for providing another channel of communication- one that opens up the group mind to thinking about systems, relationships, interconnections, and big picture contexts and consequences.

Introduction
Imagining Better Results for Teams
What Is a Visual Team?
Using Graphics Across the Whole Workflow
Working Like Designers
Why Visual Teams Get Results
Why Be a Visual Team?
The Case for Collaboration
A Graphic User Interface for Teams
The Drexler/ Sibbet Team Performance Model
Leading Visual Teams
Seeing the BIG Picture
So You've Just Been Promoted
Understanding Team Leadership
Managing Four Flows of Activity
Attention, Energy, Information, & Operations
Supporting Innovation
Providing Visual Tools
Visual Team Startup
Creating Trust, Focus, & Commitment
Visualizing Purpose
Orienting to Your Mission
Seeing Yourself As a Team
Developing Trust
Clarifying Goals
Using the Graphic Gameplan
Consensus or Command?
Deciding Commitments
Sustaining Results
Innovating for High Performance
Graphics & Project Management
Implementation You Can Literally See
Visualizing & Innovating
Understanding High Performance
Assessments, Dialogues, & Sharing Rallies
The Importance of Learning & Renewal
Growing a Visual Team Culture
Thinking BIG About Opportunities
Introducing Visual Teams
Communicating Benefits
Developing Visual Team Skills
Learning Tips & Tools
Shared Visual Language
Toward an Operating System for Visual Teams
New Technology Tools
A Revolution in Visual Collaboration
Visual Tools Come of Age
Experiencing High Performance at the Institute for the Future
Graphics for Distributed Teams
Web & Teleconferences
Team Rooms & the Net
Physical Places or Virtual Spaces?
Mobile Technology
Reshaping Tomorrow's Teams
Links, Tools, & Other Resources
Websites & Bibliography
Appendix
Summary of Arthur M. Young's Theory of Process
Index

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