Drawing Basics and Video Game Art Classic to Cutting-Edge Art Techniques for Winning Video Game Design

ISBN-10: 0823098478
ISBN-13: 9780823098477
Edition: 2012
Authors: Chris Solarski
List price: $24.99 Buy it from $15.95
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Description: Level Up Your Video Game Design! Video games are not a revolution in art history, but anevolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living,  More...

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Book details

List price: $24.99
Copyright year: 2012
Publisher: Watson-Guptill Publications, Incorporated
Publication date: 9/18/2012
Binding: Paperback
Pages: 240
Size: 8.25" wide x 10.25" long x 0.75" tall
Weight: 2.002
Language: English

Level Up Your Video Game Design! Video games are not a revolution in art history, but anevolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.Drawing Basics and Video Game Artilluminates the connections between classical art and iconic video games, like Botticelli’sVenusand Nintendo’sMario. Game designer Chris Solarski demonstrates how video games allow players to experience visual art in a new way. Solarski gives readers an introduction to basic drawing skills—light, value, color—as well as detailed instruction for using these methods to design complex characters and worlds. Games likeBioShock,theMass Effectseries,Fable,andPortal2were created using the same theories of depth, composition, movement, and artistic anatomy as the masters of classical art.Drawing Basics and Video Game Artgives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers.Also available as an eBook"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

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