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UML 2 for Dummies

ISBN-10: 0764526146
ISBN-13: 9780764526145
Edition: 2003
List price: $31.99
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Description: This guidebook to UML shows programmers how to use UML to design large, complex enterprise applications that enable scalability, security, and robust execution. Concepts are illustrated with mini-cases from varying business areas, and practical  More...

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Book details

List price: $31.99
Copyright year: 2003
Publisher: John Wiley & Sons, Incorporated
Publication date: 7/16/2003
Binding: Paperback
Pages: 436
Size: 7.25" wide x 8.75" long x 0.75" tall
Weight: 1.386

This guidebook to UML shows programmers how to use UML to design large, complex enterprise applications that enable scalability, security, and robust execution. Concepts are illustrated with mini-cases from varying business areas, and practical advice and examples are provided.

Introduction
How to Use This Book
Some Presumptuous Assumptions
How This Book Is Organized
Icons Used in This Book
Where to Go from Here
UML and System Development
What's UML About, Alfie?
Introducing UML
Appreciating the Power of UML
Choosing the Appropriate UML Diagram
Identifying Who Needs UML
Dispelling Misconceptions about UML
Following Best Practices
Understanding UML Terminology and Concepts
Improving Your Productivity
The Basics of Object Modeling
Objects and Classes
Recognizing Classes and Objects
Naming Objects and Classes
Identifying Attributes
Performing Operations
Diagramming a System's Parts
Defining Visibility
Relating Objects That Work Together
Showing Static Relationships in a Class Diagram
Linking Objects Together
Associating Classes
Naming Your Associations
Relating Many Objects (Multiplicity)
Understanding the Roles That Classes Can Play
Associating Classes with Themselves
Using Association Classes
Qualifying Relationships
Finding a Way--Navigation
Creating a Program
Including the Parts with the Whole
Representing the Whole and the Parts
Showing Ownership: Composition
Showing What Can Be Shared: Aggregation
Deciding between Aggregation and Composition
Using Alternate Composite Notation
Reusing Superclasses: Generalization and Inheritance
Making Generalizations
Specializing Classes
Using Generalization Sets
Inheriting from Ancestors
Exploring the Pros and Cons of Multiple Inheritances
Reusing Code
Organizing UML Class Diagrams and Packages
Modeling Objects and Classes on Diagrams
Constructing Class Diagrams
Using Project-Oriented Class Diagrams
The Basics of Use-Case Modeling
Introducing Use-Case Diagrams
Identifying Your Audience
Casting the System's Actors
Exposing an Actor's Roles
Showing Your System's Use Cases
Distinguishing between Internal and External
Using Context Diagrams
Packaging Use Cases
Defining the Inside of a Use Case
Creating a Use-Case Specification
Telling the Use-Case Story
Indicating Alternative Courses of Behavior
Relating Use Cases to Each Other
Linking Use Cases with [double left angle bracket]include[double right angle bracket]
Using Generalization with Use Cases
Extending Use Cases
The Basics of Functional Modeling
Introducing Functional Modeling
Modeling Functions from an Object-Oriented Perspective
Writing Text-Based Behavioral Specifications
Capturing Scenarios with Sequence Diagrams
Diagramming an Interaction Scenario
Composing Interaction Diagrams
Specifying Workflows with Activity Diagrams
Ordering the Flow of Behavior
Working through Workflow Diagrams
Capturing How Objects Collaborate
Developing a Collaboration
Constructing the Communication Diagram
Conquering Concurrency
Capturing the Collaboration's Design
Capturing the Patterns of Behavior
Describing Patterns with Collaborations
Applying Patterns
Framing Frameworks
Dynamic Modeling
Defining the Object's Lives with States
Showing the Life of an Object
Programming an Object's Memory with State Attributes
Creating State Diagrams from Scenarios
Interrupting the States by Hosting Events
Making Use of Events
Indicating Order of Execution on a Diagram
Showing Transitions as Icons
Avoiding States of Confusion
Simplifying Large State Diagrams
Handling Concurrency with States
Building Protocol State Machines
Modeling the System's Architecture
Deploying the System's Components
Defining Your System
Constructing Logical Pieces
Working with Components
Deploying Physical Pieces (Implementation)
Breaking the System into Packages/Subsystems
Using Packages and Subsystems
Exploring Dependencies
Patterning the Relationships
The Part of Tens
Ten Common Modeling Mistakes
Splitting Attributes and Operations
Using Too Few or Too Many Diagram Types
Showing Too Much Detail
Using Vague Terminology
Defining the Same Thing Twice
Linking Everything Together
Creating Too Many Use Cases
Completing One Diagram Before Moving On
Cycling Around Class Diagrams
Not Listening to the User
Ten Useful UML Web Sites
Weave a Tangled Web
UML Home Page
UML Forum
UML 2 Submitters
OCL Center
Magazines and Information Portals
Search Engines
Tool Sites
Training Sites
Forums and Groups
Miscellaneous Sites
Ten Useful UML Modeling Tools
Picking a Tool
Argo/UML
Cittera
Ideogramic UML
Objecteering
Rational Rose Suite
Rhapsody
System Architect
Tau
TogetherSoft
Visio
Ten Diagrams for Quick Development
Context Diagram
Use-Case Diagram
Domain Class Diagram
Sequence Diagram
State Diagram
Application Class Diagram
Package Diagram
Deployment Diagram
Communication Diagram
Activity Diagram
Index

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