Killer Game Programming in Java

ISBN-10: 0596007302
ISBN-13: 9780596007300
Edition: 2005
Authors: Andrew Davison
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Description: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is  More...

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Book details

List price: $59.99
Copyright year: 2005
Publisher: O'Reilly Media, Incorporated
Publication date: 5/30/2005
Binding: Paperback
Pages: 998
Size: 7.50" wide x 9.50" long x 2.00" tall
Weight: 1.496
Language: English

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. "Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, "Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. "Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Andrew Davison is Starbridge Lecturer in the Divinity Faculty at University of Cambridge and Fellow in Theology at Corpus Christi College, Cambridge.

Preface
Why Java for Games Programming?
An Animation Framework
Worms in Windows and Applets
Full-Screen Worms
An Introduction to Java Imaging
Image Loading, Visual Effects, and Animation
Introducing Java Sound
Loading and Playing Sounds
Audio Effects
Audio Synthesis
Sprites
A Side-Scroller
An Isometric Tile Game
Introducing Java 3D
A 3D Checkerboard: Checkers3D
Loading and Manipulating External Models
Using a Lathe to Make Shapes
3D Sprites
Animated 3D Sprites
An Articulated, Moveable Figure
Particle Systems
Flocking Boids
Shooting a Gun
A First-Person Shooter
A 3D Maze
Fractal Land
Terrain Generation with Terragen
Trees That Grow
Networking Basics
Network Chat
A Networked Two-Person Game
A Networked Virtual Environment
Installation Using install4j
Installation Using Java Web Start
Colophon

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