Big C++

ISBN-10: 0471470635
ISBN-13: 9780471470632
Edition: 2005
List price: $132.95
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Description: This proven author team combines their professional and academic experience to offer the most relevant and comprehensive introduction to programming and C++. * Authors combine professional and academic experience to offer the most relevant  More...

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Book details

List price: $132.95
Copyright year: 2005
Publisher: John Wiley & Sons, Incorporated
Publication date: 2/16/2004
Binding: Paperback
Pages: 1216
Size: 7.00" wide x 9.50" long x 1.75" tall
Weight: 3.938
Language: English

This proven author team combines their professional and academic experience to offer the most relevant and comprehensive introduction to programming and C++. * Authors combine professional and academic experience to offer the most relevant introduction to programming and C++ * Offers comprehensive examination of computer science, programming principles, and the C++ language * Covers advanced C++ topics, such as operator overloading, memory management, polymorphism, and more * Thorough coverage of STL * Integration of current technologies, such as UML and patterns

Preface
Introduction
What is a Computer?
What is Programming?
The Anatomy of a Computer
Translating Human-Readable Programs to Machine Code
Programming Languages
Programming Language Design and Evolution
Becoming Familiar with Your Computer
Compiling a Simple Program
Errors
The Compilation Process
Algorithms
Fundamental Data Types
Number Types
Input and Output
Assignment
Constants
Arithmetic
Strings
Objects
Constructing Objects
Using Objects
Real-Life Objects
Displaying Graphical Shapes
Graphics Structures
Choosing a Coordinate System
Getting Input from the Graphics Window
Comparing Visual and Numerical Information
Basic Control Flow
The if Statement
The if/else Statement
Relational Operators
Input Validation
Simple Loops
Processing a Sequence of Inputs
Using Boolean Variables
Functions
Functions as Black Boxes
Writing Functions
Function Comments
Return Values
Parameters
Side Effects
Procedures
Reference Parameters
Variable Scope and Global Variables
Stepwise Refinement
From Pseudocode to Code
Walkthroughs
Preconditions
Classes
Discovering Classes
Interfaces
Encapsulation
Member Functions
Default Constructors
Constructors with Parameters
Accessing Data Fields
Comparing Member Functions with Nonmember Functions
Separate Compilation
Advanced Control Flow
Multiple Alternatives
Nested Branches
Boolean Operations
De Morgan's Law
The for Loop
The do Loop
Nested Loops
Processing Text Input
Simulations
Testing and Debugging
Unit Tests
Selecting Test Cases
Test Case Evaluation
Assertions
Program Traces
The Debugger
Strategies
Debugger Limitations
Vectors and Arrays
Using Vectors to Collect Data Items
Vector Subscripts
Vector Parameters and Return Values
Parallel Vectors
Arrays
Pointers
Pointers and Memory Allocation
Deallocating Dynamic Memory
Common Uses for Pointers
Arrays and Pointers
Pointers to Character Strings
Inheritance
Derived Classes
Calling the Base-Class Constructor
Calling Base-Class Member Functions
Polymorphism
Streams
Reading and Writing Text Files
The Inheritance Hierarchy of Stream Classes
String Streams
Command Line Arguments
Random Access
Object-Oriented Design
The Software Life Cycle
CRC Cards
Cohesion
Coupling
Relationships Between Classes
Implementing Associations
Case Study: Printing an Invoice
Case Study: An Educational Game
Recursion
Triangle Numbers
Permutations
Thinking Recursively
Recursive Helper Functions
Mutual Recursion
The Efficiency of Recursion
Sorting and Searching
Selection Sort
Profiling the Selection Sort Algorithm
Analyzing the Performance of the Selection Sort Algorithm
Merge Sort
Analyzing the Merge Sort Algorithm
Searching
Binary Search
Searching and Sorting Real Data
An Introduction to Data Structures
Linked Lists
Implementing Linked Lists
Stacks and Queues
Other Standard Containers
Standard Algorithms
Operator Overloading
Operator Overloading
Case Study: Fractional Numbers
Overloading Simple Arithmetic Operators
Overloading Comparison Operators
Overloading Input and Output
Overloading Increment and Decrement Operators
Overloading the Assignment Operators
Overloading Conversion Operators
Overloading the Subscript Operator
Overloading the Function Call Operator
Case Study: Matrices
Memory Management
Categories of Memory
Common Memory Errors
Constructors
Destructors
Reference Counting
Case Study: Matrices, Continued
Exception Handling
Handling Exceptional Situations
Alternative Mechanisms for Handling Exceptions
Exceptions
Case Study: Matrices, Continued
Name Scope Management
Encapsulation
Name Scopes
Protected Scope
Friends
Nested Classes
Private Inheritance and Names
Name Spaces
CaseStudy: Matrices, Continued
Polymorphism
Class Inheritance Hierarchies
Polymorphic Variables
Virtual and Nonvirtual Overriding
Pure Virtual Member Functions
Obtaining Run-Time Typing Information
Slicing and Polymorphism
Multiple Inheritance
Software Frameworks
Templates
Template Functions
Compile-Time Polymorphism
Template Classes
Template Linked List
Nontype Template Arguments
Setting Behavior Using Template Arguments
Case Study: Matrices, Continued
The Standard Template Library--Containers
The STL
The Fundamental Containers
The Stack and Queue Adapters
Sets
Maps
Case Study: Dijkstra's Shortest Path Algorithm
Standard Template Library--Iterators and Algorithms
Loose Coupling Produces a Strong Library
Iterators
Functions, Generators, and Predicates
Generic Algorithms
Inserters
Stream Iterators
Standard Function Objects, Predicates, and Binders
Case Study: File Merge Sort
The Unified Modeling Language
Graphical Notations
Use Cases
UML Class Diagrams
Sequence Diagrams
State Diagrams
Case Study: A Voice Mail System
An Introduction to Design Patterns
Iterators
The Pattern Concept
The Adapter Pattern
The Template Method Pattern
Function Objects and the Strategy Pattern
The Composite Pattern
Case Study: Putting Patterns to Work
Graphical User Interfaces
The wxWindows Toolkit
Frames
Adding a Text Control to the Frame
Menus
Event Handling
Layout Management
Painting
Mouse Events
Dialogs
Case Study: A GUI for the Clock Game
Relational Databases
Organizing Database Information
Queries
Installing a Database
Database Programming in C++
Case Study: Accessing an Invoice Database
XML (Web only)
XML Tags and Documents
Parsing XML Documents
Creating XML Documents
Document Type Definitions
Parsing with Document Type Definitions
Appendices
C++ Language Coding Guidelines
Keyword Summary
Operator Summary
Character Escape Sequences
ASCII Code Table
Number Systems
Bit and Shift Operations
UML Summary
A C++/Java Comparison
Legacy C++ Features
C++ Library Summary
Glossary
Index
Illustration Credits

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