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Foreword | |
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Preface: The Elements of Interactivity | |
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Introduction: Capturing the Wisdom That Has Fallen through the Cracks of Gutenberg and Google | |
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The Most Important Skills | |
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The Campfire and the Veld | |
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How to Use This Book | |
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The Babel Problem-"Serious Games" or "Educational Simulations" | |
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A New Science | |
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Genres: Savior or Saboteur for Literacy 2.0? | |
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Sims-The New Media of "Learning to Do" Not Just "Learning to Know" | |
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Immersive Learning Simulation: Because You Can't Learn to Ride a Bicycle from a Book | |
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Computer Games | |
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Traditional Education | |
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Simulation Elements-Actions and Results: Framing The Missing Essence Of Research And Analysis | |
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Basic Actions | |
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Middle Skills-Design Patterns for More Complicated Actions | |
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Desired Results | |
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Simulation Elements of Systems: Connecting Actions and Results | |
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Maps: The Context for Life | |
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Systems That Act as Triggers | |
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Units: How CEOs, Presidents, and Hostile Aliens View Life on Earth | |
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Artificial Intelligence Player-Agent: More Patient Than Real People | |
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State-Based Systems and Models: A Shortcut to Simulations | |
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Pure Mathematical System: The Real Stuff | |
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Work Process | |
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Big Skills: The Most Important Twenty-First-Century Skills | |
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Building Interactive Environments | |
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Linear Content | |
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Game Elements: A Spoonful of Sugar If You Can Avoid Hypoglycemic Shock | |
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Pedagogical Elements: Learn Faster and Better | |
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Tasks and Levels | |
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Display | |
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Community | |
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Basic Inputs | |
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Formal Learning Program | |
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Learning Goals | |
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Program Goals | |
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Target Audiences and Corresponding Learning and Program Goals | |
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Target Audience | |
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When to Use Sims-Meeting Both Learning and Program Goals | |
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Educational Simulation Creation and Milestones Part 1: An Overview of Key Steps | |
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Educational Simulation Creation and Milestones Part 2: Calibrating Skill Cones and Designing the Different Layers of Feedback | |
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The Necessary Student Experience of Frustration and Resolution | |
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Evaluation Strategies and the Analysis of Learning | |
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Conclusion: Banishing Today's Classrooms, Curricula, Term Papers, Training Programs, Business Plans, and Linear Analysis to the Intellectual Slums and Backwaters to Which They So Richly Belong | |
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Appendix: Simulation Case Studies: Do Sims Work Better Than Traditional Instruction? | |
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About the Author | |
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Index | |