Creative Design of Products and Systems

ISBN-10: 0470148500

ISBN-13: 9780470148501

Edition: 2009

Authors: Saeed B. Niku

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Description:

Presenting general designs and concepts, this book offers a strong cross-disciplinary perspective. It emphasizes creative problem-solving to help readers learn how to apply the information. Mechanical, electrical, architectural, and many other examples are integrated throughout the chapters. Readers will then learn how to imagine, visualize, and draw products and systems. The information in this book can be used by designers in a wide variety of industries.
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Book details

List price: $235.95
Copyright year: 2009
Publisher: John Wiley & Sons, Incorporated
Publication date: 11/3/2008
Binding: Hardcover
Pages: 608
Size: 7.50" wide x 10.50" long x 0.75" tall
Weight: 2.398
Language: English

Preface
Creative Product and System Design
Introduction
What is Design?
What is a Creative Design?
Innovation versus Invention
Globalization
Teamwork
That's Not My Job
Project Scheduling and Management
References
Homework
Creativity and Design
Creative Mind
Introduction
Whole-Brain Thinking
Creativity
What Makes an Individual Creative?
References
Additional Reading
Reclaiming Your Creativity
Introduction
Mental Barriers
Types of Mental Barriers
False Assumptions and Nonexistent Limitations
Typical Solutions
Making Things More Difficult Than They are: Being Overwhelmed
Incomplete or Partial Information
Information and Sensory Saturation
Associative Thinking
Misunderstandings
Inability to Communicate Properly
Emotions-, Culture-, and Environment-Related Barriers
Fear of ... (You add the noun as you wish)
Orderly vs. Chaotic
Analysis vs. Synthesis
Falling in Love With an Idea
Improper Methods of Solution
Overabundance of Resources
Solutions and Related Mental Barriers for the Above-Mentioned Puzzles
References
Design Projects
Homework
Creative Problem Solving Techniques
Introduction
Brainstorming
The 6-3-5 Method
Morphological Attribute Lists (Menu Matrix)
List of Alternative Actions
Analogy (Case-Based Reasoning) Method
Random Attributes
SCAMPER Method
Create Your Own Slogans
Asking Questions
Incubation
Synectics
TRIZ
References
Homework
The Design Process
Initial Benchmarking: A Design Project
The Iterative Design Process
Finding a Need or a Challenge
Accepting the Challenge
Initial Study: Analysis of the Requirements of a Design
Quality Function Deployment (QFD), House of Quality
Specifications and Design Requirements: Development of a Problem Statement
Generation of Ideas
Analysis and Selection of Ideas
Analysis, Detail Design, and Planning of the Converged Solution
Realization of the Ideas
Assessment against Problem Statement and Verification
Iterations
References
Homework
Imagination, Visualization, Graphical Representations and Communication
Introduction
Imagination
Drawing
Engineering Drawings
Realistic Drawings
Perspectives and Location of Objects
Determining Depth in Perspectives: Scale Factors
Drawing Perspectives
Sketching
Put-it-in-the-Box Technique
Answers
References
Homework
The Design Environment
Design Considerations, Decisions, and Consequences
Introduction
Cost
Size
Weight
Material Selection
Methods of Fabrication
Physical and Structural Standards
Functional Standards and Expectations
Performance
Efficiency
Reliability
Company Image and Mission
Quality
Serviceability
Styling, Shape, Aesthetics, and Packaging
Safety
Human Factors
Environmental Effects (On the Design and Caused by the Design)
Disposability
Sustainability
Assembly D
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