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Preface | |
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Creative Product and System Design | |
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Introduction | |
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What is Design? | |
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What is a Creative Design? | |
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Innovation versus Invention | |
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Globalization | |
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Teamwork | |
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That's Not My Job | |
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Project Scheduling and Management | |
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References | |
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Homework | |
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Creativity and Design | |
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Creative Mind | |
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Introduction | |
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Whole-Brain Thinking | |
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Creativity | |
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What Makes an Individual Creative? | |
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References | |
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Additional Reading | |
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Reclaiming Your Creativity | |
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Introduction | |
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Mental Barriers | |
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Types of Mental Barriers | |
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False Assumptions and Nonexistent Limitations | |
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Typical Solutions | |
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Making Things More Difficult Than They are: Being Overwhelmed | |
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Incomplete or Partial Information | |
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Information and Sensory Saturation | |
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Associative Thinking | |
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Misunderstandings | |
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Inability to Communicate Properly | |
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Emotions-, Culture-, and Environment-Related Barriers | |
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Fear of ... (You add the noun as you wish) | |
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Orderly vs. Chaotic | |
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Analysis vs. Synthesis | |
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Falling in Love With an Idea | |
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Improper Methods of Solution | |
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Overabundance of Resources | |
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Solutions and Related Mental Barriers for the Above-Mentioned Puzzles | |
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References | |
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Design Projects | |
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Homework | |
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Creative Problem Solving Techniques | |
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Introduction | |
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Brainstorming | |
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The 6-3-5 Method | |
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Morphological Attribute Lists (Menu Matrix) | |
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List of Alternative Actions | |
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Analogy (Case-Based Reasoning) Method | |
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Random Attributes | |
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SCAMPER Method | |
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Create Your Own Slogans | |
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Asking Questions | |
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Incubation | |
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Synectics | |
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TRIZ | |
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References | |
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Homework | |
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The Design Process | |
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Initial Benchmarking: A Design Project | |
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The Iterative Design Process | |
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Finding a Need or a Challenge | |
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Accepting the Challenge | |
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Initial Study: Analysis of the Requirements of a Design | |
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Quality Function Deployment (QFD), House of Quality | |
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Specifications and Design Requirements: Development of a Problem Statement | |
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Generation of Ideas | |
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Analysis and Selection of Ideas | |
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Analysis, Detail Design, and Planning of the Converged Solution | |
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Realization of the Ideas | |
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Assessment against Problem Statement and Verification | |
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Iterations | |
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References | |
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Homework | |
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Imagination, Visualization, Graphical Representations and Communication | |
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Introduction | |
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Imagination | |
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Drawing | |
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Engineering Drawings | |
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Realistic Drawings | |
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Perspectives and Location of Objects | |
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Determining Depth in Perspectives: Scale Factors | |
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Drawing Perspectives | |
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Sketching | |
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Put-it-in-the-Box Technique | |
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Answers | |
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References | |
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Homework | |
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The Design Environment | |
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Design Considerations, Decisions, and Consequences | |
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Introduction | |
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Cost | |
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Size | |
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Weight | |
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Material Selection | |
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Methods of Fabrication | |
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Physical and Structural Standards | |
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Functional Standards and Expectations | |
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Performance | |
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Efficiency | |
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Reliability | |
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Company Image and Mission | |
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Quality | |
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Serviceability | |
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Styling, Shape, Aesthetics, and Packaging | |
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Safety | |
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Human Factors | |
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Environmental Effects (On the Design and Caused by the Design) | |
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Disposability | |
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Sustainability | |
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Assembly D | |