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Game Programming

ISBN-10: 0470068221
ISBN-13: 9780470068229
Edition: 2007
Authors: Andy Harris
List price: $41.99 Buy it from $16.74
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Description: As rigorous and content-filled as any college course or seminar, Game Programming: The L Line offers the content to developing the skill set needed to be a game programmer, or learn programming skills. The series uses a subway motif to guide readers  More...

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Book details

List price: $41.99
Copyright year: 2007
Publisher: John Wiley & Sons, Incorporated
Publication date: 2/9/2007
Binding: Paperback
Pages: 570
Size: 5.25" wide x 9.25" long x 1.50" tall
Weight: 2.530
Language: English

As rigorous and content-filled as any college course or seminar, Game Programming: The L Line offers the content to developing the skill set needed to be a game programmer, or learn programming skills. The series uses a subway motif to guide readers from point A to subject mastery. Each title offers a set of online tools including test banks, additional tutorials, and question and answer sessions. Series features include: -Chapter objectives -Pre-assessment exercise -Tutorial coverage -Terminology overview (Street jargon) -Case studies/real world applications of skills -Application and topic pitfalls -Review questions -Practice examples The book will provide an introduction to game programming suitable to students, aspiring game developers and programmers. Focus will be on the concepts of game development. Each chapter focuses on one topic that will be useful to game developers. Chapters are grouped into units, with each unit focusing on a particular style of game. All programming will be in a modern object-oriented style.

Preface
Writing Your First Program
Working with Data
Taking Control
Building a Game Foundation
Drawing and Events
Audio and Basic Sprites
Building a Working Game
Making Animated Sprites
Realistic Movement
Building a Game Engine
The Practice Exam Answers
GameEngine Documentation
Distributing Modules and Programs
Creating Graphics and Sound.Index

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