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Teach Yourself Visually Chess

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ISBN-10: 0470049839

ISBN-13: 9780470049839

Edition: 2007

Authors: Jon Edwards

List price: $24.99
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Description:

Chess is a complex and intricate game that involves an almost infinite number of decisions. It's a classic and timeless game that many people find intimidating, yet want to learn. Teach Yourself VISUALLY Chess will eliminate the fear factor and explain the rules and strategies step by step, with hundreds of full-color visuals to help make every move crystal clear. This will be our second TYV entry in the games category, along with Teach Yourself VISUALLY Poker (August 2006).
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Book details

List price: $24.99
Copyright year: 2007
Publisher: John Wiley & Sons, Incorporated
Publication date: 12/18/2006
Binding: Paperback
Pages: 306
Size: 8.00" wide x 9.00" long x 0.75" tall
Weight: 1.892
Language: English

An Introduction to Chess
Getting Started
Viewing the Chessboard
Introducing the Pieces
Setting Up the Board
How the King Moves and Captures
How Rooks Move and Capture
How Bishops Move and Capture
How the Queen Moves and Captures
How Knights Move and Capture
How Pawns Move and Capture
Chess Notation
Protect Your Pieces
Special Moves
Checks and Checkmate
Stalemates and Other Draws
Discovered Checks and Double Checks
Promoting (and Under-Promoting) Your Pawns
Castling
The En Passant Capture
Rook Strategy
Rooks Belong on Open Files
Advance Your Rooks to the 7th Rank
Simple Back-Rank Checkmates
Fun with Active Rooks
Rooks Belong Behind Passed Pawns
Knight Strategy
Move the Knights to the Center of the Board
Place Your Knights Where the Enemy Pawns Can't Attack Them
Knight Forks Are Fun!
Bishop Strategy
Bad Bishops and Good Bishops
Bishops Can Dominate Knights
Fianchettos
Bishops of Opposite Color
Skewers and Pins
Bad Bishops Against Good Knights
Bishops Can Dominate Rooks
Pawn Strategy
Don't Double Your Pawns
Pawn Islands
Some Doubled Pawns Are Strong
Pawn Chains
Pawn Majorities
Isolated Pawns
Backward Pawns
Hanging Pawns
Pawn Masses
Pawns Can Fork, Too!
Passed Pawn Blockaders
Every Pawn Move Creates a Weakness
King and Queen Strategy
Don't Develop Your Queen Early
Beat Back Early Queen Aggression
Safeguard Your Queen
Don't Risk Your King!
Castling Long or Short
Don't Push Your Pawns in Front of a Castled King
Opening Strategy
Fight for the Center of the Board
An Ideal Setup
Knights Before Bishops
Limit Your Early Pawn Moves
Complete Your Development Before You Attack
Gain Time
Limit Exchanges
Avoid Exchanging Bishops for Knights
Opening Variations
Double King Pawn Openings
Other Replies to 1.e2-e4
Double Queen Pawn Openings
Indian Defenses
Two Bad Openings
Common Opening Formations
King's Indian Attack
Colle System
Hedgehog
Avant-Garde
Dragon
French Winawer
Stonewall
Benoni
Middlegame Strategy
Five Steps to Victory
Candidate Moves and Planning
Responding to Threats
Recaptures
Elementary Checkmates
Two Queens
Queen and Rook
Two Rooks
King and Queen
King and Rook
King and Two Bishops
King, Bishop, and Knight
Attacking the King
Smothered Mate
Back Rank Mate
Gueridon Mate
Greco's Mate
Epaulette Mate
Anastasia's Mate
Boden's Mate
Blackburne's Mate
Lolli's Mate
Pillsbury's Mate
Domiano's Mate
Legal's Mate
Attacking Themes and Common Sacrifices
The Dragon Variation
The English Attack
Common Knight Sacrifices
Bishop Sacrifices
Exchange Sacrifices
An Introduction to Endgames
King and Pawn
Rook and Pawn
Bishop and Pawn
Knight and Pawn
Queen and Pawn
Glossary
Index