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An Introduction to Chess | |
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Getting Started | |
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Viewing the Chessboard | |
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Introducing the Pieces | |
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Setting Up the Board | |
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How the King Moves and Captures | |
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How Rooks Move and Capture | |
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How Bishops Move and Capture | |
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How the Queen Moves and Captures | |
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How Knights Move and Capture | |
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How Pawns Move and Capture | |
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Chess Notation | |
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Protect Your Pieces | |
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Special Moves | |
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Checks and Checkmate | |
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Stalemates and Other Draws | |
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Discovered Checks and Double Checks | |
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Promoting (and Under-Promoting) Your Pawns | |
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Castling | |
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The En Passant Capture | |
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Rook Strategy | |
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Rooks Belong on Open Files | |
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Advance Your Rooks to the 7th Rank | |
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Simple Back-Rank Checkmates | |
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Fun with Active Rooks | |
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Rooks Belong Behind Passed Pawns | |
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Knight Strategy | |
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Move the Knights to the Center of the Board | |
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Place Your Knights Where the Enemy Pawns Can't Attack Them | |
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Knight Forks Are Fun! | |
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Bishop Strategy | |
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Bad Bishops and Good Bishops | |
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Bishops Can Dominate Knights | |
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Fianchettos | |
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Bishops of Opposite Color | |
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Skewers and Pins | |
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Bad Bishops Against Good Knights | |
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Bishops Can Dominate Rooks | |
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Pawn Strategy | |
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Don't Double Your Pawns | |
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Pawn Islands | |
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Some Doubled Pawns Are Strong | |
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Pawn Chains | |
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Pawn Majorities | |
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Isolated Pawns | |
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Backward Pawns | |
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Hanging Pawns | |
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Pawn Masses | |
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Pawns Can Fork, Too! | |
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Passed Pawn Blockaders | |
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Every Pawn Move Creates a Weakness | |
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King and Queen Strategy | |
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Don't Develop Your Queen Early | |
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Beat Back Early Queen Aggression | |
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Safeguard Your Queen | |
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Don't Risk Your King! | |
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Castling Long or Short | |
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Don't Push Your Pawns in Front of a Castled King | |
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Opening Strategy | |
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Fight for the Center of the Board | |
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An Ideal Setup | |
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Knights Before Bishops | |
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Limit Your Early Pawn Moves | |
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Complete Your Development Before You Attack | |
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Gain Time | |
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Limit Exchanges | |
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Avoid Exchanging Bishops for Knights | |
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Opening Variations | |
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Double King Pawn Openings | |
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Other Replies to 1.e2-e4 | |
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Double Queen Pawn Openings | |
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Indian Defenses | |
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Two Bad Openings | |
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Common Opening Formations | |
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King's Indian Attack | |
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Colle System | |
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Hedgehog | |
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Avant-Garde | |
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Dragon | |
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French Winawer | |
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Stonewall | |
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Benoni | |
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Middlegame Strategy | |
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Five Steps to Victory | |
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Candidate Moves and Planning | |
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Responding to Threats | |
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Recaptures | |
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Elementary Checkmates | |
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Two Queens | |
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Queen and Rook | |
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Two Rooks | |
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King and Queen | |
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King and Rook | |
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King and Two Bishops | |
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King, Bishop, and Knight | |
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Attacking the King | |
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Smothered Mate | |
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Back Rank Mate | |
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Gueridon Mate | |
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Greco's Mate | |
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Epaulette Mate | |
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Anastasia's Mate | |
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Boden's Mate | |
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Blackburne's Mate | |
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Lolli's Mate | |
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Pillsbury's Mate | |
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Domiano's Mate | |
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Legal's Mate | |
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Attacking Themes and Common Sacrifices | |
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The Dragon Variation | |
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The English Attack | |
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Common Knight Sacrifices | |
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Bishop Sacrifices | |
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Exchange Sacrifices | |
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An Introduction to Endgames | |
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King and Pawn | |
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Rook and Pawn | |
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Bishop and Pawn | |
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Knight and Pawn | |
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Queen and Pawn | |
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Glossary | |
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Index | |