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Video Game Theory Reader

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ISBN-10: 0415965799

ISBN-13: 9780415965798

Edition: 2004

Authors: Mark J. P. Wolf, Bernard Perron

List price: $59.95
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Description:

This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
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Book details

List price: $59.95
Copyright year: 2004
Publisher: Routledge
Publication date: 8/19/2003
Binding: Paperback
Pages: 368
Size: 6.26" wide x 9.13" long x 1.06" tall
Weight: 1.342
Language: English

Foreword
Acknowledgments
Introduction
Theory by Design
Abstraction in the Video Game
Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games
Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games
Playing at Being: Psychoanalysis and the Avatar
Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences
As We Become Machines: Corporealized Pleasures in Video Games
Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games
Video Games and Configurative Performances
Simulation versus Narrative: Introduction to Ludology
From Gamers to Players and Gameplayers: The Example of Interactive Movies
Interactive Storytelling
Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2
Home Video Game Systems: The First Thirty Years (1972-2001)
Bibliography
About the Contributors
Index