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List of illustrations | |
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List of case studies | |
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Authors' biographies | |
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Preface to the second edition | |
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Introduction | |
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The book's purpose | |
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Our approach to the subject | |
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The book's historical dimension | |
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The book's emphasis on wider questions of culture and technology | |
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The book's organisation | |
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How to use the book | |
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The book's parts | |
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New Media and New Technologies | |
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New media: do we know what they are? | |
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The characteristics of new media: some defining concepts | |
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Change and continuity | |
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What kind of history? | |
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Who was dissatisfied with old media? | |
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New media: determining or determined? | |
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Bibliography | |
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New Media and Visual Culture | |
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What happened to Virtual Reality (VR)? | |
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The virtual and visual culture | |
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The digital virtual | |
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Immersion: a history | |
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Perspective, camera, software | |
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Virtual images/images of the virtual | |
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Digital cinema | |
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Bibliography | |
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Networks, Users and Economics | |
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Introduction | |
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What is the Internet? | |
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Historicising net studies | |
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Economics and networked media culture | |
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Political economy | |
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The social form of new media | |
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Limits on commercial influence | |
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Globalisation, neo-liberalism and the Internet | |
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The digital divide | |
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Boom and bust in the information economy | |
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Intellectual property rights, determined and determining | |
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Music as new media | |
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The Long Tail | |
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Going viral | |
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Fragmentation and convergence | |
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Wiki worlds and Web 2.0 | |
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Identities and communities online | |
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Being anonymous | |
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Belonging | |
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Living in the interface | |
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The Internet and the public sphere | |
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User-generated content: we are all fans now | |
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YouTube and post television | |
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Conclusion | |
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Bibliography | |
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New Media in Everyday Life | |
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Everyday life in cyberspace | |
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Everyday life in a media home | |
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The technological shaping of everyday life | |
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The everyday posthuman: new media and identity | |
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Gameplay | |
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Conclusion: everyday cyberculture | |
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Bibliography | |
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Cyberculture: Technology, Nature and Culture | |
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Cyberculture and cybernetics | |
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Revisiting determinism: physicalism, humanism and technology | |
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Biological technologies: the history of automata | |
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Theories of cyberculture | |
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Bibliography | |
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Glossary | |
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Index | |