New Media Handbook

ISBN-10: 0415307120

ISBN-13: 9780415307123

Edition: 2006

List price: $42.95
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Description:

The "New Media Handbook" is a comprehensive and detailed introduction to the theories and practices of the new media industry. The authors explain the uses of new media in relation to existing media practices and cultural contexts such as photography, contemporary visual and performing arts, literature, film, television and print as well as providing detailed explanations of the "language of definitions." The "New Media Handbook" combines theoretical and organizational frameworks for studying new media with examples of how the industry works in practice. Structured around new media artefact, their producers and production, the book considers the training and education of the new media practitioner taking into account the differentiation of knowledge and skills between so-called "creatives" and technicians. "T"he "New" "Media Handbook" includes: - interviews with new media practitioners - case studies, - examples and illustrations - Glossary
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Book details

List price: $42.95
Copyright year: 2006
Publisher: Routledge
Publication date: 10/24/2006
Binding: Paperback
Pages: 352
Size: 6.25" wide x 9.00" long x 0.75" tall
Weight: 1.342
Language: English

New Media frameworks
Introduction
New media as a subject
Case Study: Contextualising creative practice
The Language of new media
Case Study: Shifting concerns in artists' projects
Talking new media
Case Study: Curating new media
New media histories
Case Study: 'Online Caroline' creating online narrative
New Media Practice
Who are the new media practitioners?
Case Study: Commercial web development
Case Study: Programming for design
Case Study: Network management
Case Study - Interactive design
Contexts of new media practice
Case Study: plugincinema.com: promoting online cinema
Case Study: Advertising and marketing
Case Study: The creative laboratory
New Media Forms
Human-computer interface
Case Study: 'Vectorial Elevation' Public arts project
Interactivity
Case Study: Interactive installations
Digital Code
Case Study: 'In Conversation' public participation
Case Study: Designing sound
New Media theory and practice
Convergence
Case Study: Training for the games industry
Information
Case Study: Innovation and media institutions
The location of new media in culture
A framework for considering new media in contemporary culture
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