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    New Media Handbook

    ISBN-10: 0415307120
    ISBN-13: 9780415307123
    Edition: 2006
    Author(s): Peter Ride, Andrew Dewdney
    Description: The "New Media Handbook" is a comprehensive and detailed introduction to the theories and practices of the new media industry. The authors explain the uses of new media in relation to existing media practices and cultural contexts such as  More...
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    List Price: $42.95
    Copyright Year: 2006
    Publisher: Routledge
    Publication Date: 10/24/2006
    Binding: Paperback
    Pages: 352
    Size: 6.25" wide x 9.00" long x 0.75" tall
    Weight: 1.342
    Language: English

    The "New Media Handbook" is a comprehensive and detailed introduction to the theories and practices of the new media industry. The authors explain the uses of new media in relation to existing media practices and cultural contexts such as photography, contemporary visual and performing arts, literature, film, television and print as well as providing detailed explanations of the "language of definitions." The "New Media Handbook" combines theoretical and organizational frameworks for studying new media with examples of how the industry works in practice. Structured around new media artefact, their producers and production, the book considers the training and education of the new media practitioner taking into account the differentiation of knowledge and skills between so-called "creatives" and technicians. "T"he "New" "Media Handbook" includes: - interviews with new media practitioners - case studies, - examples and illustrations - Glossary

    New Media frameworks
    Introduction
    New media as a subject
    Case Study: Contextualising creative practice
    The Language of new media
    Case Study: Shifting concerns in artists' projects
    Talking new media
    Case Study: Curating new media
    New media histories
    Case Study: 'Online Caroline' creating online narrative
    New Media Practice
    Who are the new media practitioners?
    Case Study: Commercial web development
    Case Study: Programming for design
    Case Study: Network management
    Case Study - Interactive design
    Contexts of new media practice
    Case Study: plugincinema.com: promoting online cinema
    Case Study: Advertising and marketing
    Case Study: The creative laboratory
    New Media Forms
    Human-computer interface
    Case Study: 'Vectorial Elevation' Public arts project
    Interactivity
    Case Study: Interactive installations
    Digital Code
    Case Study: 'In Conversation' public participation
    Case Study: Designing sound
    New Media theory and practice
    Convergence
    Case Study: Training for the games industry
    Information
    Case Study: Innovation and media institutions
    The location of new media in culture
    A framework for considering new media in contemporary culture

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