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Principles of Three Dimensional Computer Animation 3e

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ISBN-10: 0393730832

ISBN-13: 9780393730838

Edition: 3rd 2002

Authors: Michael Orourke

List price: $55.00
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This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techniques, while covering new topics to keep readers up to date.
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Book details

List price: $55.00
Edition: 3rd
Copyright year: 2002
Publisher: W. W. Norton & Company, Incorporated
Publication date: 1/17/2003
Binding: Hardcover
Pages: 250
Size: 7.80" wide x 9.60" long x 1.10" tall
Weight: 2.288
Language: English

Introduction
Preproduction
Introduction
Storyboarding
Character and Model Design
Sound Design
Technical Tests
Production Scheduling
Modeling Basics
Introduction
Polygonal Modeling
Splines and Patches
Coordinate Systems
Viewing Windows
Geometric Primitives
Transformations
Common Modeling Techniques
Hierarchies
Booleans and Trims
Basic Deformations
Rendering Basics
Introduction
The Camera
Lights
Surface Characteristics
Shading Algorithms
Rendering Algorithms
Background Images
Surface Texture Mapping
Solid Texture Mapping
Final Rendering
Animation Basics
Introduction
Keyframing
Interpolations
Parameter-curve Editing
Dope Sheet Editing
Forward Kinematics
Inverse Kinematics
Motion Paths
Shape Deformations
Camera Animation
Animating Lights and Surface Properties
Pose-based Animation
Advanced Modeling
Introduction
Virtual Sculpting
Digitizing Techniques
Procedural Modeling
Stitched Patches
Subdivision Surfaces
Displacement Mapping
Hair and Fur
Paint-based Modeling
Higher-level Primitives
Advanced Rendering
Introduction
Atmospheric Effects
Fractals
Lighting Subtleties
Advanced Texturing
Texturing Polygons
Background Shaders
Non-Photorealistic Rendering
Reflection Maps and Environment Procedures
More Rendering Algorithms
Rendering for Output
Advanced Animation
Introduction
Animated Fillets
Limits and Constraints
Metaballs
Expressions and Driven Keys
Motion Dynamics: Principles, Rigid Bodies
Soft-Body Dynamics
Particle Systems
Cloth Dynamics
Motion Capture
Camera-Motion Matching
Character Rigging: Movement Controls
Character Rigging: Deformation Controls
Facial Animation
Nonlinear Animation
Postproduction
Introduction
Compositing
Editing
Conclusion
Index