OpenGL SuperBible Comprehensive Tutorial and Reference

ISBN-10: 0321902947
ISBN-13: 9780321902948
Edition: 6th 2014
List price: $59.99
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Description: OpenGL is the leading 3D API (programmers toolkit) for real-time computer graphics. It is the foundation of on-screen special effects for today's hottest computer games, flight simulators, computer interfaces, cell phone games, and business  More...

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Book details

List price: $59.99
Edition: 6th
Copyright year: 2014
Publisher: Addison Wesley Professional
Publication date: 7/21/2013
Binding: Paperback
Pages: 848
Size: 7.00" wide x 9.25" long x 1.50" tall
Weight: 1.760
Language: English

OpenGL is the leading 3D API (programmers toolkit) for real-time computer graphics. It is the foundation of on-screen special effects for today's hottest computer games, flight simulators, computer interfaces, cell phone games, and business graphics. The OpenGL graphics system specification allows developers to incorporate a broad set of rendering, texture mapping, special effects and other powerful visualization functions and provides a graphics pipeline that allows unfettered access to graphics hardware acceleration. OpenGL® SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised

Figures
Tables
Examples
Foreword
Preface
Acknowledgments
About the Authors
Foundations
Introduction
Our First OpenGL Program
Following the Pipeline
Math for 3D Graphics
Data
Shaders and Programs
In Depth
Vertex Processing and Drawing Commands
Primitive Processing
Fragment Processing and the Framebuffer
Compute Shaders
Controlling and Monitoring the Pipeline
In Practice
Rendering Techniques
Debugging and Performance Optimization
Platform Specifics
Further Reading
The SBM File Format
The SuperBible Tools
Glossary
Index

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