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Preface | |
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Why Mobile Is Different | |
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Screen Shots Are Examples Only | |
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Our Research: How We Ran the Usability Studies | |
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Diary Studies | |
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Usability Testing | |
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Qualitative User Research | |
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Mobile Strategy | |
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Usability Varies by Mobile Device Category | |
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A Separate Mobile Experience Is Best | |
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Mobile Site vs. Full Site | |
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Mobile-optimized Sites | |
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Why Full Sites Don't Work for Mobile Use | |
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Mobile Is Less Forgiving than Desktop | |
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Responsive Design | |
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Usability Guidelines Are Rarely Dichotomies | |
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Mobile Sites vs. Apps: The Coming Strategy Shift | |
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Current Mobile Strategy: Apps Best | |
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Future Mobile Strategy: Sites Best | |
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When Will the Strategy Shift Happen? | |
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Mobile Apps | |
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Mobile Apps Are Intermittent-use Apps | |
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Half-speed Progress, But Hope Ahead | |
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Designing for the Small Screen | |
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Wasted Mobile Space | |
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Chrome | |
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Overloaded vs. Generic Commands | |
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Case Study: Optimizing a Screen for Mobile Use | |
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Typing on Mobile | |
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Download Times | |
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Early Registration Must Die | |
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Example: Pizza Ordering Application | |
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Case Study: The WSJ Mobile App | |
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Confusing Startup Screen | |
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Degrading the Brand | |
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A Better Design | |
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A New WSJ Workflow | |
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Better Next Year | |
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Writing for Mobile | |
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Mobile Content Is Twice as Difficult | |
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Why Mobile Reading Is Challenging | |
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If in Doubt, Leave It Out | |
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Filler = Bad | |
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Old Words Are Best | |
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Bylines for Mobile Content? | |
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Defer Secondary Information to Secondary Screens | |
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Example 1: Mobile Coupons | |
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Example 2: Progressive Disclosure in Wikipedia | |
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Deferring Information = Initial Info Read More | |
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Mini-IA: Structuring the Information About a Concept | |
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Linear Paging? Usually Bad | |
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Alphabetical Sorting Must (Mostly) Die | |
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Example: Usage-relevant Structure | |
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Usage-driven Structure | |
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Tablets and E-readers | |
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iPad Usability | |
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Tablets Are Shared Devices | |
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What Are iPads Used For? | |
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The Triple Threat of iPad Design | |
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Inconsistent Interaction Design | |
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The Print Metaphor | |
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Card Sharks vs. Holy Scrollers | |
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Swipe Ambiguity | |
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TMN: Too Much Navigation | |
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Splash Screens and Startup Noises | |
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Orientation | |
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Toward a Better iPad User Experience | |
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Kindle Usability | |
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Kindle: The E-reader | |
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Kindle Fire Usability | |
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Looking Toward the Future | |
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Transmedia Design for the Three Screens | |
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PCs Will Remain Important | |
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The Third Screen: TV | |
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Transmedia User Experience | |
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Beyond Flatland | |
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In the Future, We'll All Be Harry Potter | |
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Next-generation Magic | |
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Don't Harm the Muggles | |
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Appendix: A Bit of History | |
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Field Study in 2000 | |
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WAP Doesn't Work | |
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D�j� Vu: 1994 All Over Again | |
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Mobile Killer App: Killing Time | |
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Index | |