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Web Wizard's Guide to Shockwave

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ISBN-10: 0321121724

ISBN-13: 9780321121721

Edition: 2003

Authors: James G. Lengel

List price: $31.60
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The Web Wizard's Guide to Shockwave teaches readers with no programming experience how to quickly create interactive content for the Web. From planning and preparing a project, to creating complex interactions, this quick and easy-to-understand introduction to Shockwave will show readers how to create well-designed, exciting Web sites in no time! The Web Wizard Series from Addison-Wesley is a series of brief, introductory books on Internet and Web programming topics of interest to anyone who wants to create Web pages. Each book includes an easy-to-read, full-color design, and is written in a concise and practical manner to get readers quickly using the technologies.
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Book details

List price: $31.60
Copyright year: 2003
Publisher: Benjamin-Cummings Publishing Company
Publication date: 7/26/2002
Binding: Paperback
Pages: 195
Size: 6.75" wide x 8.75" long x 0.25" tall
Weight: 0.880
Language: English

Preface
Shockwave: The Possibilities
Examples of Shockwave on the Web
Timing Is Everything
Dance to the Music
More Power to You
Manage a Rain Forest
Other Examples
Nine Forms of Interactivity
Choose
Animate
Search and Find
Buy and Sell
Manipulate
Construct
Question
Converse
Play
Shockwave and Interactivity
How Shockwave Works
Shockwave and Director
Shockwave on the Web
Lingo and Interactivity
Working with Director
When to Use Shockwave
Choose
Animate
Search and Find
Buy and Sell
Manipulate
Construct
Question and Converse
Play
Shockwave versus Flash
The Shockwave Development Environment
Director's Stage, Cast, and Score
The Stage
The Cast
The Score
The Control Panel
The Tool Palette
Coordinated Windows
Actors: Text, Images, Sound, Music, and Video
Preparing the Elements
Time: Frames, Scenes, Movies, and Markers
Frames
Channels
Sprite Channels
Markers
Movement: Sprite Position and Types
Sprite Location
The Stage
Kinds of Sprites
Scripts: Behaviors and Lingo
Creating a Simple Production
Planning and Preparing
Planning the Shockwave Project
Writing a Project Development Plan
Setting a Project Schedule
Drawing a Flow Chart
Organizing and Labeling the Production
Setting the Stage Size
Creating Markers in the Score
Listing the Media Elements
Preparing the Media Elements
Preparing Text
Preparing Images
Preparing Edited Sound
Preparing Unedited Sound
Preparing Video
Preparing 3-D Graphics
Preparing Shapes
Preparing Vector Graphics
Putting the Cast on the Stage
Confirming the Setup
Importing the Actors
Importing Images, Sound, Video, and 3-D Files
Importing and Creating Text
Importing Animations
Naming the Cast Members
Setting the Properties of the Cast Members
Designing the Stage
Placing the Cast on the Stage
Using Sprite Channels in Director's Score Window
Aligning Sprites
Resizing Sprites
Looking Ahead
Making Things Move
Types of Animation
Path Animation
Parts-in-Place Animation
Animation Synchronized with Sound
Film Loop Animation
Lingo-Scripted Animation
Size and Rotation
Built-in Behaviors
Other Types of Animation
Animation Concepts
Location and Time
Tweening
Fixed versus Random Animation
Creating Path Animation
Animating a Single Sprite Along a Path
Real-Time Recording of a Path
Synching the Sound
Changing Size and Rotation
Creating Parts-in-Place Animation
Setting Up a Parts-in-Place Animation
Setting the Registration Points
Modifying the Animation
Creating More Complex Animations
Creating a Film Loop
Combining Animation Frames into a Film Loop
Animating the Film Loop
Creating User-Initiated Animation
Using Built-in Animation Behaviors
Hints and Tips on Animation
Creating Scripted Animation
Creating Rollover Animation
Creating MouseDown Animation
Creating Moveable Sprites
Looking Ahead
Building Basic Interaction
How Scripts Work
Why Do We Need Scripts?
How Do Scripts Work?
Where Do I Write My Scripts?
What Can Scripts Do?
How Do I Find the Script to Do What I Want?
How Do I Use the Behavior Inspector?
How Do I Know If My Script Works?
Writing Navigation Scripts
Creating Buttons for Navigation
Creating Cast Members for Navigation
Creating Text for Navigation
Creating Hot Areas on the Stage
Some Easy Lingo Scripts for Navigation
Stopping the Forward Motion
Setting Up Your Navigation
Controlling Transitions
Frame Transitions
Puppet Transitions
Controlling Tempo
Using Conditional Tests (If ... Then ... Logic)
Using Scripts for Sprite Control
Hiding or Showing a Sprite
Changing the Location of a Sprite
Picking Up the Collision of Two Sprites
Creating Drag-and-Drop Sprites
Enabling Drag
Enabling Drop
Enabling Snap
A Drag-and-Drop Example
Trying It Yourself
Creating Complex Interaction
Animating with Lingo Scripts
Scripting Random Movement
Scripting Other Random Events
Controlling and Modifying Sprites with Scripts
Switching Cast Members
Dealing with Visibility
Using Repeat Loops
Using Sliders to Control the Environment
Enabling Text Functions with Lingo
Creating Hypertext Systems
Creating String Functions
Interacting with Text: An Example
Interacting with Sound
Using the Sound Channel
Using Puppet Sounds
Using a Sprite Channel
Interacting with Video
Preparing the Video
Importing the Video into the Cast
Setting the Video's Properties
Dragging the Video onto the Stage
Controlling the Video
Interacting with Web Resources
Opening a Web Resource
Getting Cast Members from the Web
Creating Custom Cursors
Making Big Colorful Cursors
Making Little Black-and-White Cursors
Changing Cursors on Rollovers
Keeping Score
Looking Ahead
Publishing Your Project
Reviewing and Testing Your Project
Reviewing Your Project
Saving and Compacting Your Director File
Testing Your Project
Adding Xtras
Creating a Shockwave File
Saving Your Shockwave File
Testing the Project Locally
Posting Your Project to a Web Server
Posting the Files
Testing the Project on the Web
Troubleshooting Your Project
Managing the User Experience
Answers to Odd-Numbered Review Questions
Index
Credits