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Rules of Play Game Design Fundamentals

ISBN-10: 0262240459
ISBN-13: 9780262240451
Edition: 2003
List price: $72.00 Buy it from $45.40
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Description: Video and computer games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In 'Rules of Play' Katie Salen and Eric Zimmerman offer an impassioned  More...

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Book details

List price: $72.00
Copyright year: 2003
Publisher: MIT Press
Publication date: 9/25/2003
Binding: Hardcover
Pages: 688
Size: 9.50" wide x 8.50" long x 1.50" tall
Weight: 3.168
Language: English

Video and computer games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In 'Rules of Play' Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.

Katie Salen is Professor of Design and Technology at Parsons the New School for Design. She isthe coauthor of Rules of Play: Game Design Fundamentals and coeditor ofThe Game Design Reader: A Rules of Play Anthology and The Ecology ofGames: Connecting Youth, Media and Learning, all published by the MIT Press. She is alsoExecutive Director of Institute of Play, a design-led games and learning nonprofit.

Eric Zimmerman is a game designer, game design theorist, and co-founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and the School of Visual Arts.

Foreword
Preface
About This Book
The Design Process
Commissioned Essay
Reiner Knizia
Core Concepts
Meaningful Play
Design
Systems
Interactivity
Defining Games
Defining Digital Games
The Magic Circle
The Primary Schemas: RULES, PLAY, CULTURE
Commissioned Game
Richard Garfield
Rules
Defining Rules
Rules on Three Levels
The Rules of Digital Games
Games as Emergent Systems
Games as Systems of Uncertainty
Games as Information Theory Systems
Games as Systems of Information
Games as Cybernetic Systems
Games as Game Theory Systems
Games as Systems of Conflict
Breaking the Rules
Commissioned Game
Frank Lantz
Play
Defining Play
Games as the Play of Experience
Games as the Play of Pleasure
Games as the Play of Meaning
Games as Narrative Play
Games as the Play of Simulation
Games as Social Play
Commissioned Game
Kira Snyder
Culture
Defining Culture
Games as Cultural Rhetoric
Games as Open Culture
Games as Cultural Resistance
Games as Cultural Environment
Commissioned Game
James Ernest
Additional Reading and Resources
Conclusion
Bibliography
List of Games Cited
Index

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