Game After A Cultural Study of Video Game Afterlife

ISBN-10: 0262019981

ISBN-13: 9780262019989

Edition: 2014

Authors: Raiford Guins
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Description: We purchase video games to play them, not to save them. What happens to video gameswhen they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an"ex-game" if it exists only as emulation, as an artifact in museum displays, in anarchival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video gamesnot as hermetically sealed within time capsules of the past but on their material remains: how andwhere video games persist in the present. Guins meticulously investigates the complex life cycles ofvideo games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruinsand remains, museums, archives, and private collections.Guins looks closely atvideo games as museum objects, discussing the recontextualization of the Pong and Brown Boxprototypes and engaging with curatorial and archival practices across a range of culturalinstitutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork andpackaging; the journey of a game from flawed product to trash to memorialized relic, as seen in thehistory of Atari's infamous E.T. The Extra-Terrestrial; and conservation,restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and PeterTakacs. The afterlife of video games -- whether behind glass in display cases orrecreated as an iPad app -- offers a new way to explore the diverse topography of gamehistory.

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Book details

List price: $39.00
Copyright year: 2014
Publisher: MIT Press
Publication date: 1/24/2014
Binding: Hardcover
Pages: 376
Size: 7.00" wide x 9.00" long x 0.63" tall
Weight: 1.914
Language: English

Raiford Guins is Associate Professor of Culture and Technology at Stony Brook University. He is also founding principal editor of the Journal of Visual Culture and curator of the William A. Higinbotham Game Studies Collection.

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