| |
| |
List of Figures and Tables | |
| |
| |
About the Author | |
| |
| |
Credits | |
| |
| |
Acknowledgments | |
| |
| |
Introduction | |
| |
| |
Overview | |
| |
| |
The Elements of a Soundtrack | |
| |
| |
Scope of Book | |
| |
| |
Using This Book | |
| |
| |
About the 2nd Edition | |
| |
| |
Online Content | |
| |
| |
| |
Foundations of Audio for Image | |
| |
| |
Overview | |
| |
| |
Perception of Sound | |
| |
| |
Sound | |
| |
| |
Hearing Versus Listening | |
| |
| |
Localization | |
| |
| |
Acoustics | |
| |
| |
Rhythm and Tempo | |
| |
| |
Noise and Silence | |
| |
| |
Physics of Sound | |
| |
| |
Sound Waves | |
| |
| |
Frequency | |
| |
| |
Amplitude | |
| |
| |
Timbre | |
| |
| |
Wavelength | |
| |
| |
Speed of Sound | |
| |
| |
Digital Audio | |
| |
| |
Digitizing Audio | |
| |
| |
Sampling Rates | |
| |
| |
Bit-Depths | |
| |
| |
Audio Compression | |
| |
| |
| |
Sound Design Theory | |
| |
| |
Overview | |
| |
| |
Sound Classifications | |
| |
| |
Chion Classifications | |
| |
| |
Diegetic and Non-Diegetic Sound | |
| |
| |
Narrative Functions | |
| |
| |
Guided Perception | |
| |
| |
Drawing the Audience into the Narrative | |
| |
| |
Directing the Eye | |
| |
| |
Establishing or Clarifying Point of View | |
| |
| |
Clarifying the Subtext | |
| |
| |
Contrasting Reality and Subjectivity | |
| |
| |
Extending the Field of Vision | |
| |
| |
Tension and Release | |
| |
| |
Continuity | |
| |
| |
Promoting Character Development | |
| |
| |
Theoretical Concepts Specific to Dialogue | |
| |
| |
Theoretical Concepts Specific to Score | |
| |
| |
Theoretical Concepts Specific to SFX | |
| |
| |
Interpreting Picture Edits | |
| |
| |
Overview | |
| |
| |
Shots | |
| |
| |
Framing | |
| |
| |
Camera Placement | |
| |
| |
Camera Movement | |
| |
| |
Movement of Objects | |
| |
| |
Perspective Shot (POV) | |
| |
| |
Insert Shots and Cutaways | |
| |
| |
Cuts | |
| |
| |
Transitions | |
| |
| |
Dissolves | |
| |
| |
Wipes | |
| |
| |
Fades | |
| |
| |
Sound Transitions | |
| |
| |
Scenes | |
| |
| |
Parallel Edit | |
| |
| |
Montage Sequence | |
| |
| |
Time-Lapse and Flashback Sequences | |
| |
| |
Conclusion | |
| |
| |
| |
Dialogue | |
| |
| |
Overview | |
| |
| |
Principal Dialogue | |
| |
| |
Narration | |
| |
| |
Group ADR and Walla | |
| |
| |
Developing the Script | |
| |
| |
Casting Voice Talent | |
| |
| |
Caricature | |
| |
| |
Recording Dialogue | |
| |
| |
The Recording Script | |
| |
| |
Directing Voice Talent | |
| |
| |
The ADR Studio | |
| |
| |
Microphones | |
| |
| |
Recording Set-Up | |
| |
| |
Cueing a Session | |
| |
| |
Preparing Tracks for Lip Sync | |
| |
| |
Lip Sync Animation | |
| |
| |
ADR | |
| |
| |
Evaluating Recorded Dialogue | |
| |
| |
Dialogue Editing | |
| |
| |
Designed Languages | |
| |
| |
| |
Music | |
| |
| |
Overview | |
| |
| |
Underscore | |
| |
| |
Source Music | |
| |
| |
Songs | |
| |
| |
Title, Montage, and End Credit Sequences | |
| |
| |
Workflow for Original Score | |
| |
| |
Rationale for Original Score | |
| |
| |
Temp Music | |
| |
| |
The Spotting Session | |
| |
| |
Writing Original Cues | |
| |
| |
The Scoring Session | |
| |
| |
Workflow for Production Libraries | |
| |
| |
Production Libraries | |
| |
| |
Searching a Library | |
| |
| |
Managing a Project | |
| |
| |
Developing Cues | |
| |
| |
Licensing Cues | |
| |
| |
Workflow for Copy-Protected Music | |
| |
| |
Overview | |
| |
| |
Rights Versus License | |
| |
| |
Synchronization, Master, and Videogram License | |
| |
| |
Public Domain | |
| |
| |
Fair Use | |
| |
| |
Parody | |
| |
| |
Music Supervision | |
| |
| |
Historical Trends in Animation Scoring | |
| |
| |
The Golden Age | |
| |
| |
The Television Age | |
| |
| |
The Animation Renaissance | |
| |
| |
| |
Sound Effects (SFX) | |
| |
| |
Overview | |
| |
| |
The SFX Stem | |
| |
| |
Temp Tracks and Spotting Sessions | |
| |
| |
The Sound Department | |
| |
| |
Sound Editors | |
| |
| |
Commercial SFX Libraries | |
| |
| |
Searching SFX Libraries | |
| |
| |
Developing an Original SFX Library | |
| |
| |
Creating an Original Library | |
| |
| |
Field Recorders | |
| |
| |
Field Microphones | |
| |
| |
Field Accessories | |
| |
| |
Suggestions for Field Recording | |
| |
| |
Record like an Editor | |
| |
| |
Objectivity | |
| |
| |
Area-Specific Frequency Response | |
| |
| |
Signal-To-Noise Ratio | |
| |
| |
Dynamic Range | |
| |
| |
File Management | |
| |
| |
The Sound Designer | |
| |
| |
Performing Design Elements | |
| |
| |
| |
Foley | |
| |
| |
Overview | |
| |
| |
The Foley Stage | |
| |
| |
Spotting Foley | |
| |
| |
The Foley Artist | |
| |
| |
Footsteps | |
| |
| |
Props | |
| |
| |
The Cloth Pass | |
| |
| |
Cueing a Session | |
| |
| |
The Foley Mixer | |
| |
| |
Overview | |
| |
| |
Recording with Preparatory Cues | |
| |
| |
Playlisting | |
| |
| |
Looping | |
| |
| |
Foley Editing | |
| |
| |
| |
The Production Path | |
| |
| |
Overview | |
| |
| |
Preproduction | |
| |
| |
Overview | |
| |
| |
Enlisting a Sound Crew | |
| |
| |
Developing a Soundtrack Budget | |
| |
| |
Project Management | |
| |
| |
Production Standards | |
| |
| |
Release Formats | |
| |
| |
Production | |
| |
| |
Overview | |
| |
| |
Creating Temp Tracks | |
| |
| |
Production Tasks for the Sound and Music Departments | |
| |
| |
Postproduction | |
| |
| |
Overview | |
| |
| |
Picture Lock | |
| |
| |
Postproduction Tasks for the Sound and Music Departments | |
| |
| |
| |
Sound Editing | |
| |
| |
Overview | |
| |
| |
Syncing Sound To Picture | |
| |
| |
Trimming and Cutting | |
| |
| |
Fades | |
| |
| |
Compositing Takes | |
| |
| |
Ring-Outs | |
| |
| |
Time-Scaling | |
| |
| |
Pitch Shifting | |
| |
| |
Vari-Speed | |
| |
| |
Reverse and Rewind | |
| |
| |
Sound Replacement | |
| |
| |
Noise Reduction | |
| |
| |
Side-Chain Gate | |
| |
| |
Futzing | |
| |
| |
Doppler | |
| |
| |
Looping | |
| |
| |
Preparing Tracks for Delivery to the Mix | |
| |
| |
| |
The Final Mix | |
| |
| |
Overview | |
| |
| |
The Re-Recording Mixer(s) | |
| |
| |
Speaker Calibration | |
| |
| |
Dynamic Range | |
| |
| |
Configuring the Session | |
| |
| |
Pre-Dubs | |
| |
| |
Creating the Stems and Printmaster | |
| |
| |
The Stereo Mix | |
| |
| |
Panning | |
| |
| |
Leveling | |
| |
| |
Signal Processing | |
| |
| |
Reverb | |
| |
| |
Equalization (EQ) | |
| |
| |
Peak Limiting | |
| |
| |
The Multi-Channel Mix | |
| |
| |
The Direct/Ambient Perspective | |
| |
| |
The "Inside the Band" Perspective | |
| |
| |
Mastering for Various Release Formats | |
| |
| |
Bouncing to Disk or Tracks | |
| |
| |
Encoding | |
| |
| |
Layback | |
| |
| |
| |
Case Studies | |
| |
| |
Bibliography | |
| |
| |
Index | |