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Introduction | |
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Dedication and Thanks | |
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Getting Started | |
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First Catch Your Rabbit: Creating Concepts and Characters | |
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Linear and Non-linear Storytelling | |
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Setting Limitations and Finding Liberation | |
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Shopping for Story: Creating Lists | |
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Nothing Is Normal: Researching Action | |
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All Thumbs: Quick Sketches and Thumbnails | |
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Reality Is Overrated | |
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Past and Present: Researching Settings and Costumes | |
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Vive la Difference! Animation and Live-action Storyboards | |
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Graphic Novels: Shaping the Frame | |
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Screen Ratios: The Fixed Frame | |
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Television Boards and Feature Boards | |
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Technological T(h)reats | |
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Digital Storyboard: An Interview with Elliot Cowan | |
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Who Loves Short Shorts? | |
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Putting Yourself into Your Work | |
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The Use of Symbolic Animals and Objects | |
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The Newsman's Story Guide: Who, What, When, Where and Why | |
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Situation and Character-Driven Stories | |
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Stop If You've Heart This One | |
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Defining Conflict | |
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Log Lines | |
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Stealing the Show | |
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Parodies and Pastiches | |
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What If? Contrasting the Possible and the Fanciful | |
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Beginning at the Ending: The Tex Avery 'Twist' | |
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Establishing Rules | |
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Appealing or Appalling? Beginning Character Design | |
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Reading the Design: Silhouette Value | |
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Construction Sights | |
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Foundation Shapes and Their Meaning | |
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The Shape of Things | |
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Going Organic | |
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Creating a Character from Inanimate Objects | |
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Across the Universe | |
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Size Matters: The Importance of Scale | |
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Practicing Your Scales | |
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Stereotypes of Scale | |
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Triple Trouble: Working with Similar Character Silhouettes | |
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Getting Pushy | |
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Beauties and Beasts: Creating Character Contrasts in Design | |
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I Feel Pretty! Changing Standards of Beauty | |
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A Face That Only a Mother Could Love? | |
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Gods and Monsters: Contrasting Appearance and Personality | |
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Location, Location, Location: Art Direction and Storytelling | |
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Technique | |
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Starting Story Sketch: Compose Yourself | |
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Tonal Sketches | |
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Graphic Images Ahead! | |
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The Drama in the Drawings: Using Contrast to Direct the Eye | |
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The Best-Laid Floor Plans | |
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Outgrowing Your Furniture | |
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Structure: The Mind's Eye | |
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The Wonderful World of Color Accents and Keys | |
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Roughing It: Basic Staging | |
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Made You Look: Using Tone and Line to Direct the Eye | |
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I'm Ready For My Close-Up: Storyboard Cinematography | |
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Boarding Time: Getting with the Story Beat | |
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Working to the Beat: Story Beats and Boards | |
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Sizing Things Up | |
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Do You Want to Talk About It? | |
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The Big Picture: Creating Story Sequences | |
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Turning the Page: Sequential Construction from Literature | |
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Arcs and Triumphs | |
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Acting Up: Identifying Acts and Sequences in your Story | |
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Pacing the Film | |
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Acting Out: Acts and Sequences | |
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Outlines and Treatments | |
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A-B-Sequences: Prioritizing the Action | |
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Naming Names | |
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Patterns in Time: Pacing Action on Rough Boards | |
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How Many Panels Do You Use in a Storyboard? | |
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Yakkity Yak: Dialogue on the Storyboard | |
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Writes and Wrongs: Using Transitions | |
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Climatic Events | |
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Present Tense: Creating a Performance on Storyboards | |
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Working with Music | |
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Visualizing the Script | |
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Diamond in the Rough Model Sheet: Refining Character Designs | |
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Tying It Down: Standardizing Your Design | |
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Your Cheatin' Part: Nonliteral Design | |
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Color My World: Art Direction and Storytelling | |
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Fishing for Complements | |
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Saturation Point: Colors and Tonal Values | |
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Writing the Color: Color Scripts | |
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O Tempora, O More or Less | |
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Presentation | |
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Show and Tell: Presenting Your Storyboards | |
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The More Things Change: The Turnover Session | |
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Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track | |
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This Is Only a Test: Refining Story Reels | |
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Build a Better Mouse: Creating Cleanup Model Sheets | |
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Maquette Simple: Modeling Characters in Three Dimensions | |
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Am I Blue? Creating Character Through Color | |
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Creating Color in Context | |
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It's a Setup: Testing Your Color Models | |
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Screen and Screen Again: Preparing for Production | |
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Further Reading: Books, Discs, and Websites | |
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Artists' Websites | |
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Books by Animation Character Designers, Animators, and Illustrators | |
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Books on Scriptwriting, Art Direction, and Visual Storytelling | |
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DVDs | |
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Anatomy Books for the Artist | |
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Appendices: Animated Interviews | |
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Discussion with A. Kendall O'Connor | |
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Caricature Discussion with T. Hee | |
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Interview with Ken Anderson | |
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Animation Pre-Production Glossary | |
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Index | |