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Story and Simulations for Serious Games Tales from the Trenches

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ISBN-10: 024080788X

ISBN-13: 9780240807881

Edition: 2007

Authors: Nick Iuppa, Terry Borst

List price: $48.95
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Description:

Serious games are computer and video games that are intended to train or educate users. This text features a unique blend of theory and application, providing a much-needed tutorial on how to conceive and then build an engaging simulation for serious games.
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Book details

List price: $48.95
Copyright year: 2007
Publisher: Routledge
Publication date: 11/15/2006
Binding: Paperback
Pages: 264
Size: 7.32" wide x 10.28" long x 0.59" tall
Weight: 1.518
Language: English

Introduction
Who This Book is For
Case Studies
The StoryDrive Engine
Collaborative Distance Learning
Branching Storylines
Stories and Story Development
A Good Story (The Simple Answer)
Other Perspectives on Story
War Stories and Parables
Designing Simulation Stories from Tacit Knowledge
Simulation Stories and Free Play
Experience Management
Story Representation in Experience Management
Characters
Creating Multidimensional Characters
A Really Good Villain
Synthetic Characters
Man in the Loop vs. The Automated Game Manager
The Instructor as Dungeon Master
Automated Story Generation
Completing the Pyramid
Game Play
Evaluation and Testing
Building the Immersive Environment
Content Scripting Tools
Selecting Media and Platform: An Overview
Immersive Desktop Experiences
The Internet
Interactive Video and Interactive Television
Real-Time 3D Virtual Worlds
Audio
Simulation Integration
Story Structures for Commercial Games
Back Story and Free Play
Stories in State-of-the-Art Serious Games
Stories in State-of-the-Art Commercial Games
The Future of Story-Driven Games
The Future: The Role of Story
Immersive Distance Learning Experiences
Online Collaborative Games and Simulations
Story-Driven Massively Multiplayer Online Games
Location-Based Full-Sensory Simulations (Virtual Reality)
Keeping Track of the Evolution
Summary
Conclusion
Bibliography
Index