How Computer Games Help Children Learn

ISBN-10: 0230602525
ISBN-13: 9780230602526
Edition: 2006
Description: This book looks at how particular video and computer games--such asDigital Zoo,The Pandora Project,SodaConstructor,and more--can helpnbsp;teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and  More...
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List Price: $21.00
Copyright Year: 2006
Publisher: Palgrave Macmillan
Publication Date: 2/25/2007
Binding: Paperback
Pages: 242
Size: 6.00" wide x 9.25" long x 1.00" tall
Weight: 0.594
Language: English

This book looks at how particular video and computer games--such asDigital Zoo,The Pandora Project,SodaConstructor,and more--can helpnbsp;teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" willnbsp;give them the knowledge and skills they need to succeed in a changing world.

James Paul Gee is Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of Social Linguistics and Literacies, a foundational work in the field of New Literacy Studies, and Why Video Games Are Good For Your Soul.

Foreword: Seeing the Future--James Paul Gee
Introduction
Epistemology: The Debating Game
Knowledge: The Digital Zoo
Skills: Escher's World
Values: The Pandora Project
Identity: Science.net
Beyond the Industrial School: The Future of Education and How We Get There

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