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Computer Graphics Principles and Practice in C

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ISBN-10: 0201848406

ISBN-13: 9780201848403

Edition: 2nd 1996 (Revised)

Authors: James D. Foley, Andries Van Dam, Steven K. Feiner, John F. Hughes

List price: $99.99
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Book details

List price: $99.99
Edition: 2nd
Copyright year: 1996
Publisher: Addison Wesley Professional
Publication date: 8/4/1995
Binding: Hardcover
Pages: 1200
Size: 6.75" wide x 9.75" long x 1.75" tall
Weight: 3.696
Language: English

Introduction.Image Processing as Picture Analysis
The Advantages of Interactive Graphics
Representative Uses of Computer Graphics.Classification of Applications
Development of Hardware and Software for Computer Graphics
Conceptual Framework for Interactive Graphics
Programming in the Simple Raster Graphics Package (SRGP)
Drawing with SRGP
Basic Interaction Handling
Raster Graphics Features
Limitations of SRGP
Basic Raster Graphics Algorithms for Drawing 2d Primitives
Overview
Scan Converting Lines
Scan Converting Circles
Scan Convertiing Ellipses
Filling Rectangles
Fillign Polygons
Filling Ellipse Arcs
Pattern Filling
Thick Primiives
Line Style and Pen Style
Clipping in a Raster World
Clipping Lines
Clipping Circles and Ellipses
Clipping Polygons
Generating Characters
SRGP_copyPixel
Antialiasing
Graphics Hardware
Hardcopy Technologies
Display Technologies
Raster-Scan Display Systems
The Video Controller
Random-Scan Display Processor
Input Devices for Operator Interaction
Image Scanners
Geometrical Transformations
2D Transformations
Homogeneous Coordinates and Matrix Representation of 2D Transformations
Composition of 2D Transformations
The Window-to-Viewport Transformation
Efficiency
Matrix Representation of 3D Transformations
Composition of 3D Transformations
Transformations as a Change in Coordinate System
Viewing in 3D
Projections
Specifying an Arbitrary 3D View
Examples of 3D Viewing
The Mathematics of Planar Geometric Projections
Implementing Planar Geometric Projections
Coordinate Systems
Object Hierarchy and Simple PHIGS (SPHIGS)
Geometric Modeling
Characteristics of Retained-Mode Graphics
Packages
Defining and Displaying Structures
Modeling Transformations
Hierarchical Structure Networks
Matrix Composition in Display Traversal
Appearance-Attribute Handling in Hierarchy
Screen Updating and Rendering Modes
Structure Network Editing for Dynamic Effects
Interaction
Additional Output Features
Implementation Issues
Optimizing Display of Hierarchical Models
Limitations of Hierarchical Modeling in PHIGS
Alternative Forms of Hierarchical Modeling
Input Devices, Interaction Techniques, and Interaction Tasks
Interaction Hardware.Basic Interaction Tasks
Composite Interaction Tasks
Dialogue Design
The Form and Content of User-Computer Dialogues
User-Interfaces Styles
Important Design Considerations
Modes and Syntax
Visual Design
The Design Methodology
User Interface Software
Basic Interaction-Handling Models
Windows-Management Systems
Output Handling in Window Systems
Input Handling in Window Systems
Interaction-Technique Toolkits
User-Interface Management Systems
Representing Curves and Surfaces.Po