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Macromedia Flash MX Game Design Demystified

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ISBN-10: 0201770210

ISBN-13: 9780201770216

Edition: 2003

Authors: Jobe Makar

List price: $49.99
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Description:

Makar offers straightforward explanations and hands-on exercises to guide readers through the range of Flash game styles. The accompanying CD-ROM includes source files for ten games.
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Book details

List price: $49.99
Copyright year: 2003
Publisher: Macromedia Press
Publication date: 9/9/2002
Binding: Mixed Media
Pages: 648
Size: 7.01" wide x 9.02" long x 1.30" tall
Weight: 2.266
Language: English

Introduction
Getting Started
First Steps
Inspirational Kick-Start
Terminology
Game Views
General Terms
Game Genres
Flash Limitations
Flash vs. Non-Flash Games
Infeasible Game Features
Points to Remember
The Plan: From Idea to Design
The Design Process
Find an Idea
Identify Your Audience
Decide on a Look and Feel
Identify Your Weaknesses
Cut Back
Build the Game
Quality Assurance
Points to Remember
Examining the Nuts and Bolts
Trigonometry 101
Why Learn Trigonometry?
The Flash Coordinate System
Cartesian Coordinates
Angles
Anatomy of a Triangle
The Pythagorean Theorem
The Heart of Trig
Sine, Cosine, and Tangent
Projection
Vectors
Points to Remember
Basic Physics
Introduction to Physics
Speed, Velocity, and Acceleration
Speed and Velocity
Acceleration
Newton's Three Laws of Motion
Newton's First Law
Newton's Second Law
Newton's Third Law
Gravity
Real Gravity
Good-Enough Gravity
Friction
Real Friction
Good-Enough Friction
Points to Remember
Collision Detection
What Is a Collision?
Detection Using hitTest()
Movie Clip-Movie Clip Collisions
Movie Clip-Point Collisions
Shape-Point Collisions
Detection Using Math
Point-Circle Collision Detection
Circle-Circle Collision Detection
Line-Line Collision Detection
Circle-Line Collision Detection
Point-Rectangle Collision Detection
Rectangle-Rectangle Collision Detection
Collision Detection with Advanced Shapes
Points to Remember
Collision Reactions
Bouncing Off the Walls
Object-Wall Reactions
Circle-Line Reactions
Conservation of Momentum and Energy
Review: What Are Momentum and Energy?
The Conservation Laws
Applying the Conservation Laws
Rectangle-Rectangle Reactions
Circle-Circle (Billiard-Ball) Reactions
Points to Remember
Tile-Based Worlds
Introduction to Tiles
Top-Down Tile Creation and Management
Creating the Grid and Storing Information
Precision Detection
Adding a Character to the World
Externalizing the World Data
Points to Remember
The Isometric Worldview
Introduction to Isometrics
A Technical Look at Isometrics
The Orientation of the Isometric World
Placing an Object in the Isometric World
Z-sorting
Deconstruction of a Simple World
Points to Remember
Artificial Intelligence
Types of AI
Homegrown AI
Rules for Controlling Characters
Drawbacks and Solutions
Enemy ActionScript
The Perfect Maze
Rules for the Perfect Maze
Using ActionScript to Create the Perfect Maze
Visual Implementation of the Perfect Maze
Pathfinding Algorithms
The A* Algorithm
Variations on A*
Points to Remember
Using a High Score List
Administration of the High Score Lists
The List in Action
Configuring the User-Interface Frames
Configuring the ActionScript
Points to Remember
Graphics in Games
Taking a Graphic Approach
Different Types of Graphics
Identify Your Tools
Graphic Preparation
Stages of Graphic Development
Brainstorm
Focus
Produce
Trouble-Free Techniques
Light and Shadow
Adding Depth
Drop Shadows
User-Interface Lighting
Putting Text in Perspective
Tint Change
Tiling
Game Animations
Points to Remember
The Sound of Games
Why Sound Is Important
Managing Sound Effects
Sound Placed on Frames
Sound Controlled with ActionScript
Creating Sound Effects
Setting Up
Recording
"That's not the right sound!"
Creating Music Loops
Drum Loops
Editing and Preparing Audio Loops
Points to Remember
Dissecting a Chat
Introduction to the Chat
Hands-On Tour of the Chat
The Features
The File Structure
The ActionScript
Points to Remember
The Games
Word Search
Game Overview
Game Logic
Choosing a Category
Generating the Grid
Detecting a Choice
Points to Remember
Ice World: A Platform Game
Game Overview
The XML and the Level Editor
The XML Format
The Level Editor
Game Structure and Resource Files
The Game Structure
Supporting Movie Clips
Game Code
ActionScript Not Found in a Function
levelLoaded()
The onEnterFrame Event
listenForKeys()
platformDetect()
baddyDetection()
collectableDetect()
Possible Game Enhancements
Points to Remember
Pinball
Game Overview
Game Code
ActionScript Not Found in a Function
The onEnterFrame Event
buildMap()
createFlipper()
initializeShot()
flip()
checkCollision()
Possible Game Enhancements
Points to Remember
Tic-Tac-Toe: Your First Multiplayer Game
Game Overview
The Multiplayer Aspect
Game Code
Points to Remember
9-Ball
Game Overview
Multiplayer Aspects of the Game
Synchronization: A Multiplayer Problem and Solution
The Multiplayer Actions
Game Code
General Overview
Who's on First?
The Functions
Possible Game Enhancements
Points to Remember
Don't Fall!
Game Overview
Multiplayer Actions
Game Actions
ActionScript Not Found in a Function
onEnterFrame
buildWorld()
buildCharacter()
startGame()
worldClicked()
determineFall()
fall()
checkTile()
Possible Game Enhancements
Points to Remember
Appendixes
Protecting Your Games
Theft and Antitheft
So You Found Your Game on Another Web Site?
Multiuser Servers
What Is a Socket Server?
Introducing ElectroServer
The ElectroServerAS Object
Click-and-Drag Actions
Methods and Properties of ElectroServerAS
XML Basics in Flash
Learning XML Basics
Using the XML Object
Introducing Socket Servers
Using the XML Socket Object
Developer Resources
General Game Resources
Flash Resource Sites
AI
Isometric
Math
Physics
Audio
Other Games
Index