On to Java

ISBN-10: 0201725932
ISBN-13: 9780201725933
Edition: 3rd 2002
List price: $85.20 Buy it from $3.99
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Description: This book is written in the clear and concise style that has made Winston's C, C++, and Lisp books popular among programmers who want to add new languages to their repertoire. Using this book, the reader will learn Java quickly and effectively, and  More...

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Book details

List price: $85.20
Edition: 3rd
Copyright year: 2002
Publisher: Addison Wesley
Publication date: 6/1/2001
Binding: Paperback
Pages: 464
Size: 7.75" wide x 9.50" long x 1.00" tall
Weight: 1.496
Language: English

This book is written in the clear and concise style that has made Winston's C, C++, and Lisp books popular among programmers who want to add new languages to their repertoire. Using this book, the reader will learn Java quickly and effectively, and learn why Java is the language of choice for writing programs for the World Wide Web. This second edition has been updated for Java 1.2.

How this Book Teaches you the Java Programming Language
How To Benefit from Procedure Abstraction
How To Declare Class Variables
How To Create Class Instances
How To Define Instance Methods
How To Define Constructors
How To Define Getter and Setter Methods
How To Benefit from Data Abstraction
How To Define Classes that Inherit Instance Variables and Methods
How To Enforce Abstraction Using Protected and Private Variables and Methods
How To Write Constructors that Call other Constructors
How To Write Methods that Call other Methods
How To Design Classes and Class Heirarchies
How To Enforce Requirements Using Abstract Classes and Abstract Methods
How To Enforce Requirements and to Document Programs Using Interfaces
How To Perform Tests Using Predicates
How To Write Conditional Statements
How To Combine Boolean Expressions
How To Write Iteration Statements
How To Write Recursive Methods
How To Write Multiway Conditional Statements
How To Work with File Input Streams
How To Create and Access Arrays
How To Move Arrays into and out of Methods
How To Store Data in Expandable Vectors
How To Work with Characters and Strings
How To Catch Exceptions
How To Work with Output File Streams
How To Write and Read Values Using the Serializable Interface
How To Modularize Programs using Compilation Units and Packages
How To Combine Private Variables and Methods with Packages
How To Create Windows and to Activate Listeners
How To Define Inner Classes and to Structure Applications
How To Draw Lines in Windows
How To Write Text in Windows
How To Use the Model - View Approach to GUI Design
How To Define Standalone Observers and Listeners.
How To Define Applets
How To Access Applets from Web Browsers
How To Use Resource Locators
How To Use Choice Lists To Select Instances
How To Bring Images into Applets
How To Use Threads To Implement Dynamic Applets
How To Create Forms and to Fire Your Own Events
How To Display Menus and File Dialog Windows
How To Develop Your Own Layout Manager
How To Implement Dynamic Tables
How To Activate Remote Computations
How To Collect Information Using Servlets
How To Construct Jar Files for Program Distribution
Operator Precedence
The Meter Canvas
Applet Parameters
The Swing Classes
Layout Managers
The Graphics2d Package
Colophon
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